Updated CoordInRadar function which somehow did not make it into r6410 (rotating radar). This fixes an assert in CalcRadarPosition.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6418 4a71c877-e1ca-e34f-864e-861f7616d084master
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0dc0addab9
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bb7e111e00
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src/radar.c
15
src/radar.c
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@ -590,12 +590,21 @@ static void DrawRadarExtras(float radarX, float radarY, float pixSizeH, float pi
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/** Does a screen coordinate lie within the radar area? */
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BOOL CoordInRadar(int x,int y)
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{
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if (x >= radarX && x < radarX + radarWidth && y >= radarY && y < radarY + radarHeight)
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Vector2f pos;
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pos.x = x - radarX - radarWidth/2;
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pos.y = y - radarY - radarHeight/2;
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if (rotateRadar)
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{
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return true;
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pos = Vector2f_Rotate2f(pos, -player.r.y/DEG(1));
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}
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pos.x += radarWidth/2;
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pos.y += radarHeight/2;
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return false;
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if (pos.x<0 || pos.y<0 || pos.x>=radarWidth || pos.y>=radarHeight)
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{
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return false;
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}
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return true;
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}
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void radarColour(UDWORD tileNumber, uint8_t r, uint8_t g, uint8_t b)
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