Move 'server_not_there' to a more correct location.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7333 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
e26ca45678
commit
b9aea91c74
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@ -2577,8 +2577,6 @@ error:
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asprintf(&NetPlay.MOTD, "Disconnected from lobby server. Failed to register game.");
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asprintf(&NetPlay.MOTD, "Disconnected from lobby server. Failed to register game.");
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debug(LOG_ERROR, "%s", NetPlay.MOTD);
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debug(LOG_ERROR, "%s", NetPlay.MOTD);
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}
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}
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// on error, we don't want to keep hitting the server. Causes massive delays.
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server_not_there = true;
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return SOCKET_ERROR;
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return SOCKET_ERROR;
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}
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}
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@ -2638,6 +2636,7 @@ static void NETregisterServer(int state)
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// The socket has been invalidated, so get rid of it. (using it now may cause SIGPIPE).
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// The socket has been invalidated, so get rid of it. (using it now may cause SIGPIPE).
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socketClose(rs_socket);
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socketClose(rs_socket);
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rs_socket = NULL;
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rs_socket = NULL;
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server_not_there = true;
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return;
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return;
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}
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}
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}
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}
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