Remove some dead code in preparation for merging the ECM jammer patches.
parent
451f9f81a8
commit
b8cb7aeef3
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@ -262,14 +262,7 @@ void combFire(WEAPON *psWeap, BASE_OBJECT *psAttacker, BASE_OBJECT *psTarget, in
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// increment the shots counter
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psWeap->shotsFired++;
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// visibility modifiers
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//if (psTarget->visible[psAttacker->player] < VIS_ATTACK_MOD_LEVEL)
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if (psTarget->visible[psAttacker->player] == 0) //not sure if this can ever be > 0 here
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{
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resultHitChance = INVISIBLE_ACCURACY_PENALTY * resultHitChance / 100;
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}
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//Watermelon:predicted X,Y offset per sec
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// predicted X,Y offset per sec
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Vector3i predict = psTarget->pos;
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//Watermelon:Target prediction
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@ -58,7 +58,6 @@ extern DROID_TEMPLATE *apsStaticTemplates; // for AIs and scripts
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/* Misc accuracy modifiers */
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#define FOM_PARTIAL_ACCURACY_PENALTY 50 // penalty for not being fully able to fire while moving, in %
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#define INVISIBLE_ACCURACY_PENALTY 50 // accuracy penalty for the unit firing at a target it can't see, in %
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/* Minumum number of droids a commander can control in its group */
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#define MIN_CMD_GROUP_DROIDS 6
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@ -404,11 +403,6 @@ static inline int droidSensorPower(const DROID* psDroid)
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return objSensorPower((const BASE_OBJECT*)psDroid);
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}
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static inline int droidJammerRange(const DROID* psDroid)
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{
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return objJammerRange((const BASE_OBJECT*)psDroid);
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}
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static inline int droidJammerPower(const DROID* psDroid)
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{
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return objJammerPower((const BASE_OBJECT*)psDroid);
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@ -420,11 +420,6 @@ static inline int structSensorPower(const STRUCTURE* psObj)
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return objSensorPower((const BASE_OBJECT*)psObj);
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}
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static inline int structJammerRange(const STRUCTURE* psObj)
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{
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return objJammerRange((const BASE_OBJECT*)psObj);
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}
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static inline int structJammerPower(const STRUCTURE* psObj)
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{
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return objJammerPower((const BASE_OBJECT*)psObj);
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@ -101,26 +101,6 @@ void visUpdateLevel(void)
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visLevelDecAcc -= visLevelDec;
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}
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// Adjust power by range
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static int adjustPowerByRange(int x1, int y1, int x2, int y2, int range, int power)
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{
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// Original Pumpkin algorithm cleaned up and put into use
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int distSq = (x1 - x2) * (x1 - x2) + (y1 - y2) * (y1 - y2);
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int rangeSq = range * range;
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float mod;
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if (rangeSq > 0 && distSq > 0 && power > 0)
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{
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mod = distSq / rangeSq;
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}
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else
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{
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return 0;
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}
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return power - power * mod;
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}
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static int visObjHeight(const BASE_OBJECT * psObject)
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{
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switch (psObject->type)
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@ -465,8 +445,6 @@ int visibleObject(const BASE_OBJECT* psViewer, const BASE_OBJECT* psTarget, bool
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return 0;
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}
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int power = adjustPowerByRange(psViewer->pos.x, psViewer->pos.y, psTarget->pos.x, psTarget->pos.y, range, objSensorPower(psViewer));
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{
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// initialise the callback variables
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VisibleObjectHelp_t help = { true, wallsBlock, psViewer->pos.z + visObjHeight(psViewer), map_coord(removeZ(psTarget->pos)), 0, 0, -UBYTE_MAX * GRAD_MUL * ELEVATION_SCALE, 0, Vector2i(0, 0)};
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int targetGrad, top;
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@ -485,21 +463,12 @@ int visibleObject(const BASE_OBJECT* psViewer, const BASE_OBJECT* psTarget, bool
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targetGrad = top * GRAD_MUL / MAX(1, help.lastDist);
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if (targetGrad >= help.currGrad)
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{
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if (power > objJammerPower(psTarget))
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{
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return UBYTE_MAX;
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}
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else
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{
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return UBYTE_MAX / 2;
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}
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}
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}
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return 0;
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}
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// Find the wall that is blocking LOS to a target (if any)
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STRUCTURE* visGetBlockingWall(const BASE_OBJECT* psViewer, const BASE_OBJECT* psTarget)
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{
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@ -77,14 +77,9 @@ static inline int objSensorPower(const BASE_OBJECT* psObj)
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return psObj->sensorPower;
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}
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static inline int objJammerPower(WZ_DECL_UNUSED const BASE_OBJECT* psObj)
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static inline int objJammerPower(const BASE_OBJECT* psObj)
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{
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return 0;
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}
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static inline int objJammerRange(WZ_DECL_UNUSED const BASE_OBJECT* psObj)
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{
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return 0;
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return psObj->ECMMod;
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}
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static inline int objConcealment(const BASE_OBJECT* psObj)
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