Read some scripts using their __lower-case__ name (as these file's names are lower-case)
This might fix bug #12011 git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5539 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
cb1db1ff61
commit
b7f1b4aae1
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@ -1,7 +1,7 @@
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// cam2tech.vlo
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//set up starting technology, templates etc. for player at the start of a campaign
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script "Tech.slo"
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script "tech.slo"
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run
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{
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numTechs int 26
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// cam3tech.vlo
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//set up starting technology, templates etc. for player at the start of a campaign
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script "Tech.slo"
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script "tech.slo"
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run
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{
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player int 0
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// cam2tech.vlo
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//set up starting technology, templates etc. for player at the start of a campaign
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script "Tech.slo"
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script "tech.slo"
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run
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{
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numTechs int 26
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@ -1,7 +1,7 @@
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// cam3tech.vlo
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//set up starting technology, templates etc. for GAMMA player at the start of a campaign
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script "Tech.slo"
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script "tech.slo"
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run
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{
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player int 1 //ALPHA BASE player
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@ -1,7 +1,7 @@
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// cam3tech.vlo
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//set up starting technology, templates etc. for GAMMA player at the start of a campaign
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script "Tech.slo"
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script "tech.slo"
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run
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{
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player int 1 //GAMMA BASE player
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@ -1,7 +1,7 @@
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// cam3tech.vlo
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//set up starting technology, templates etc. for player at the start of a campaign
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script "Tech.slo"
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script "tech.slo"
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run
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{
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player int 0
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@ -1,4 +1,4 @@
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//Tech.slo
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//tech.slo
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//setup starting STRUCTURES, COMPONENTS and FUNCTIONS
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/* ******************** */
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@ -1,4 +1,4 @@
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script "camTech.slo"
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script "camtech.slo"
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run
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{
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@ -1,4 +1,4 @@
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script "camTech.slo"
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script "camtech.slo"
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run
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{
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//ALWAYS MAKE THIS THE SAME AS THE INDEX OF THE LAST ENTRY IN THE camTech[] array
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@ -1,4 +1,4 @@
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script "camTech.slo"
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script "camtech.slo"
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run
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{
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@ -1,4 +1,4 @@
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script "camTech.slo"
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script "camtech.slo"
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run
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{
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//ALWAYS MAKE THIS THE SAME AS THE INDEX OF THE LAST ENTRY IN THE camTech[] array
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