* Remove TODO comment about needing to add an IMD_Model type, because that type already exists
* Add a comment, describing the `flameModel` field git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@5465 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -31,11 +31,6 @@ struct COMPONENT
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# the design screen.
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bool designable;
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# @TODO devise some kind of type to refer to IMD models; perhaps just
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# filenames will suffice?
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#
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# We'll name it IMD_model for now.
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#
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# The "base" IMD model representing this component in 3D space.
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IMD_model optional baseModel;
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end;
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@ -70,6 +65,7 @@ struct BODY
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# Engine output of this body's engine
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real powerOutput;
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# An IMD model representing this body in burning form
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IMD_model optional flameModel;
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# list of IMDs to use for propulsion unit - up to numPropulsionStats
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