Doxygenize the parameterlist of frameInitialise
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4943 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
19b062a52a
commit
b58d508ce6
|
@ -47,14 +47,17 @@
|
|||
extern UDWORD selectedPlayer;
|
||||
#define MAX_PLAYERS 8 /**< Maximum number of players in the game. */
|
||||
|
||||
/** Initialise the frame work library */
|
||||
extern BOOL frameInitialise(
|
||||
const char *pWindowName,// The text to appear in the window title bar
|
||||
UDWORD width, // The display width
|
||||
UDWORD height, // The display height
|
||||
UDWORD bitDepth, // The display bit depth
|
||||
BOOL fullScreen // Whether to start full screen or windowed
|
||||
);
|
||||
/** Initialise the framework library
|
||||
* @param pWindowName the text to appear in the window title bar
|
||||
* @param width the display widget
|
||||
* @param height the display height
|
||||
* @param bitDepth the display bit depth
|
||||
* @param fullScreen whether to start full screen or windowed
|
||||
*
|
||||
* @return true when the framework library is successfully initialised, false
|
||||
* when a part of the initialisation failed.
|
||||
*/
|
||||
extern BOOL frameInitialise(const char* pWindowName, UDWORD width, UDWORD height, UDWORD bitDepth, BOOL fullScreen);
|
||||
|
||||
extern bool selfTest;
|
||||
|
||||
|
|
Loading…
Reference in New Issue