pointtree: Remove grid system calls which are no longer used.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9265 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
97e852b5ec
commit
b4919db163
13
src/droid.c
13
src/droid.c
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@ -295,9 +295,6 @@ void droidRelease(DROID *psDroid)
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grpLeave(psDroid->psGroup, psDroid);
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grpLeave(psDroid->psGroup, psDroid);
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}
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}
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// remove the object from the grid
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gridRemoveObject((BASE_OBJECT *)psDroid);
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// remove the droid from the cluster system
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// remove the droid from the cluster system
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clustRemoveObject((BASE_OBJECT *)psDroid);
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clustRemoveObject((BASE_OBJECT *)psDroid);
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@ -460,9 +457,6 @@ void removeDroidBase(DROID *psDel)
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}
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}
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}
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}
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// remove the droid from the grid
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gridRemoveObject((BASE_OBJECT *)psDel);
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// remove the droid from the cluster systerm
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// remove the droid from the cluster systerm
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clustRemoveObject((BASE_OBJECT *)psDel);
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clustRemoveObject((BASE_OBJECT *)psDel);
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@ -578,9 +572,6 @@ BOOL droidRemove(DROID *psDroid, DROID *pList[MAX_PLAYERS])
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// remove the droid from the cluster systerm
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// remove the droid from the cluster systerm
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clustRemoveObject((BASE_OBJECT *)psDroid);
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clustRemoveObject((BASE_OBJECT *)psDroid);
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// remove the droid from the grid
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gridRemoveObject((BASE_OBJECT *)psDroid);
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removeDroid(psDroid, pList);
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removeDroid(psDroid, pList);
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if (psDroid->player == selectedPlayer)
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if (psDroid->player == selectedPlayer)
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@ -2683,7 +2674,6 @@ DROID* buildDroid(DROID_TEMPLATE *pTemplate, UDWORD x, UDWORD y, UDWORD player,
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updateDroidOrientation(psDroid);
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updateDroidOrientation(psDroid);
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}
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}
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visTilesUpdate((BASE_OBJECT *)psDroid, rayTerrainCallback);
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visTilesUpdate((BASE_OBJECT *)psDroid, rayTerrainCallback);
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gridAddObject((BASE_OBJECT *)psDroid);
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clustNewDroid(psDroid);
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clustNewDroid(psDroid);
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}
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}
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@ -4369,9 +4359,6 @@ DROID * giftSingleDroid(DROID *psD, UDWORD to)
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// Update visibility
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// Update visibility
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visTilesUpdate((BASE_OBJECT*)psD, rayTerrainCallback);
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visTilesUpdate((BASE_OBJECT*)psD, rayTerrainCallback);
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// add back into the grid system
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gridAddObject((BASE_OBJECT *)psD);
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// check through the 'to' players list of droids to see if any are targetting it
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// check through the 'to' players list of droids to see if any are targetting it
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for (psCurr = apsDroidLists[to]; psCurr != NULL; psCurr = psCurr->psNext)
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for (psCurr = apsDroidLists[to]; psCurr != NULL; psCurr = psCurr->psNext)
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{
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{
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@ -445,9 +445,6 @@ FEATURE * buildFeature(FEATURE_STATS *psStats, UDWORD x, UDWORD y,BOOL FromSave)
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// psFeature->sDisplay.imd = psStats->psImd;
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// psFeature->sDisplay.imd = psStats->psImd;
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// }
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// }
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// add the feature to the grid
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gridAddObject((BASE_OBJECT *)psFeature);
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return psFeature;
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return psFeature;
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}
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}
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@ -455,7 +452,6 @@ FEATURE * buildFeature(FEATURE_STATS *psStats, UDWORD x, UDWORD y,BOOL FromSave)
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/* Release the resources associated with a feature */
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/* Release the resources associated with a feature */
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void featureRelease(FEATURE *psFeature)
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void featureRelease(FEATURE *psFeature)
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{
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{
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gridRemoveObject((BASE_OBJECT *)psFeature);
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}
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}
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@ -540,9 +536,6 @@ bool removeFeature(FEATURE *psDel)
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}
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}
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}
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}
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// remove the feature from the grid
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gridRemoveObject((BASE_OBJECT *)psDel);
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killFeature(psDel);
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killFeature(psDel);
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return true;
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return true;
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@ -1888,7 +1888,7 @@ void kf_KillSelected(void)
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}
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}
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}
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}
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#if 0 // There's no gridDisplayCoverage anymore.
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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// display the grid info for all the selected objects
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// display the grid info for all the selected objects
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void kf_ShowGridInfo(void)
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void kf_ShowGridInfo(void)
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@ -1913,6 +1913,7 @@ void kf_ShowGridInfo(void)
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}
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}
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}
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}
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}
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}
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#endif
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// --------------------------------------------------------------------------
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// --------------------------------------------------------------------------
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@ -242,8 +242,8 @@ GAMECODE gameLoop(void)
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// Update the visibility change stuff
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// Update the visibility change stuff
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visUpdateLevel();
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visUpdateLevel();
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// do the grid garbage collection
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// Put all droids/structures/features into the grid.
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gridGarbageCollect();
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gridReset();
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if (!editPaused())
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if (!editPaused())
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{
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{
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@ -57,11 +57,14 @@ void gridReset(void)
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for (unsigned type = 0; type != sizeof(start)/sizeof(*start); ++type)
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for (unsigned type = 0; type != sizeof(start)/sizeof(*start); ++type)
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{
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{
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for (BASE_OBJECT *psObj = start[type]; psObj != NULL; psObj = psObj->psNext)
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for (BASE_OBJECT *psObj = start[type]; psObj != NULL; psObj = psObj->psNext)
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{
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if (!psObj->died)
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{
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{
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gridPointTree->insert(psObj, psObj->pos.x, psObj->pos.y);
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gridPointTree->insert(psObj, psObj->pos.x, psObj->pos.y);
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}
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}
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}
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}
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}
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}
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}
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gridPointTree->sort();
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gridPointTree->sort();
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}
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}
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@ -73,35 +76,6 @@ void gridShutDown(void)
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gridPointTree = NULL;
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gridPointTree = NULL;
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}
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}
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// add an object to the grid system
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void gridAddObject(BASE_OBJECT *psObj)
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{
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ASSERT_OR_RETURN(, psObj != NULL, "Attempted to add a NULL pointer");
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ASSERT_OR_RETURN(, !isDead(psObj), "Attempted to add dead object %s(%d) to the map grid!", objInfo(psObj), (int)psObj->id);
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//gridCalcCoverage(psObj, (SDWORD)psObj->pos.x, (SDWORD)psObj->pos.y, GRID_ADDOBJECT);
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}
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// move an object within the grid
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// oldX,oldY are the old position of the object in world coords
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void gridMoveDroid(DROID* psDroid, SDWORD oldX, SDWORD oldY)
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{
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if (map_coord(psDroid->pos.x) == map_coord(oldX)
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&& map_coord(psDroid->pos.y) == map_coord(oldY))
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{
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// havn't changed the tile the object is on, don't bother updating
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return;
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}
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//gridCalcCoverage((BASE_OBJECT*)psDroid, oldX,oldY, GRID_REMOVEOBJECT);
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//gridCalcCoverage((BASE_OBJECT*)psDroid, psDroid->pos.x, psDroid->pos.y, GRID_ADDOBJECT);
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}
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// remove an object from the grid system
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void gridRemoveObject(BASE_OBJECT *psObj)
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{
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//gridCalcCoverage(psObj, (SDWORD)psObj->pos.x, (SDWORD)psObj->pos.y, GRID_REMOVEOBJECT);
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}
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static bool isInRadius(int32_t x, int32_t y, uint32_t radius)
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static bool isInRadius(int32_t x, int32_t y, uint32_t radius)
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{
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{
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return x*x + y*y <= radius*radius;
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return x*x + y*y <= radius*radius;
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@ -38,26 +38,9 @@ extern BOOL gridInitialise(void);
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// shutdown the grid system
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// shutdown the grid system
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extern void gridShutDown(void);
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extern void gridShutDown(void);
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// reset the grid system
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// Reset the grid system. Called once per update.
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extern void gridReset(void);
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extern void gridReset(void);
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// TODO THIS FUNCTION DOES NOT DO ANYTHING ANYMORE. Delete this function
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extern void gridAddObject(BASE_OBJECT *psObj);
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// TODO THIS FUNCTION DOES NOT DO ANYTHING ANYMORE. Delete this function
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extern void gridMoveDroid(DROID* psDroid, SDWORD oldX, SDWORD oldY);
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// TODO THIS FUNCTION DOES NOT DO ANYTHING ANYMORE. Delete this function
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extern void gridRemoveObject(BASE_OBJECT *psObj);
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// Calls gridReset().
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// TODO Remove this function, call gridReset() directly.
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extern void gridGarbageCollect(void);
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// Display all the grid's an object is a member of
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// TODO This function doesn't do anything, should probably be deleted.
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extern void gridDisplayCoverage(BASE_OBJECT *psObj);
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#define PREVIOUS_DEFAULT_GRID_SEARCH_RADIUS (20*TILE_UNITS)
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#define PREVIOUS_DEFAULT_GRID_SEARCH_RADIUS (20*TILE_UNITS)
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/// Find all objects within radius. Call gridIterate() to get the search results.
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/// Find all objects within radius. Call gridIterate() to get the search results.
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extern void gridStartIterate(int32_t x, int32_t y, uint32_t radius);
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extern void gridStartIterate(int32_t x, int32_t y, uint32_t radius);
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@ -658,11 +658,6 @@ void missionFlyTransportersIn( SDWORD iPlayer, BOOL bTrackTransporter )
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// Check that this transporter actually contains some droids
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// Check that this transporter actually contains some droids
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if (psTransporter->psGroup && psTransporter->psGroup->refCount > 1)
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if (psTransporter->psGroup && psTransporter->psGroup->refCount > 1)
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{
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{
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// Remove map information from previous map
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free(psTransporter->watchedTiles);
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psTransporter->watchedTiles = NULL;
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psTransporter->numWatchedTiles = 0;
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// Remove out of stored list and add to current Droid list
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// Remove out of stored list and add to current Droid list
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if (droidRemove(psTransporter, mission.apsDroidLists))
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if (droidRemove(psTransporter, mission.apsDroidLists))
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{
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{
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@ -867,22 +862,13 @@ void restoreMissionData(void)
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for(psObj = (BASE_OBJECT *)apsDroidLists[inc]; psObj; psObj=psObj->psNext)
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for(psObj = (BASE_OBJECT *)apsDroidLists[inc]; psObj; psObj=psObj->psNext)
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{
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{
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psObj->died = false; //make sure the died flag is not set
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psObj->died = false; //make sure the died flag is not set
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gridAddObject(psObj);
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}
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}
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apsStructLists[inc] = mission.apsStructLists[inc];
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apsStructLists[inc] = mission.apsStructLists[inc];
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mission.apsStructLists[inc] = NULL;
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mission.apsStructLists[inc] = NULL;
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for(psObj = (BASE_OBJECT *)apsStructLists[inc]; psObj; psObj=psObj->psNext)
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{
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gridAddObject(psObj);
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}
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apsFeatureLists[inc] = mission.apsFeatureLists[inc];
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apsFeatureLists[inc] = mission.apsFeatureLists[inc];
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mission.apsFeatureLists[inc] = NULL;
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mission.apsFeatureLists[inc] = NULL;
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for(psObj = (BASE_OBJECT *)apsFeatureLists[inc]; psObj; psObj=psObj->psNext)
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{
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gridAddObject(psObj);
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}
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apsFlagPosLists[inc] = mission.apsFlagPosLists[inc];
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apsFlagPosLists[inc] = mission.apsFlagPosLists[inc];
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mission.apsFlagPosLists[inc] = NULL;
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mission.apsFlagPosLists[inc] = NULL;
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@ -1047,7 +1033,6 @@ void restoreMissionLimboData(void)
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{
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{
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addDroid(psDroid, apsDroidLists);
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addDroid(psDroid, apsDroidLists);
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psDroid->cluster = 0;
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psDroid->cluster = 0;
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gridAddObject((BASE_OBJECT *)psDroid);
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//reset droid orders
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//reset droid orders
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orderDroid(psDroid, DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP);
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//the location of the droid should be valid!
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//the location of the droid should be valid!
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@ -1890,7 +1875,6 @@ void unloadTransporter(DROID *psTransporter, UDWORD x, UDWORD y, BOOL goingHome)
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//reset droid orders
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//reset droid orders
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orderDroid(psDroid, DORDER_STOP);
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orderDroid(psDroid, DORDER_STOP);
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gridAddObject((BASE_OBJECT *)psDroid);
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psDroid->selected = false;
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psDroid->selected = false;
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if (!bMultiPlayer)
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if (!bMultiPlayer)
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{
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{
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@ -3214,7 +3214,6 @@ void moveUpdateDroid(DROID *psDroid)
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|| map_coord(oldy) != map_coord(psDroid->pos.y))
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|| map_coord(oldy) != map_coord(psDroid->pos.y))
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{
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{
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visTilesUpdate((BASE_OBJECT *)psDroid, rayTerrainCallback);
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visTilesUpdate((BASE_OBJECT *)psDroid, rayTerrainCallback);
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gridMoveDroid(psDroid, (SDWORD)oldx,(SDWORD)oldy);
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// object moved from one tile to next, check to see if droid is near stuff.(oil)
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// object moved from one tile to next, check to see if droid is near stuff.(oil)
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checkLocalFeatures(psDroid);
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checkLocalFeatures(psDroid);
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@ -185,14 +185,8 @@ BOOL recvDroidSecondary()
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if (abs(pos.x - psDroid->pos.x) > (TILE_UNITS * 2)
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if (abs(pos.x - psDroid->pos.x) > (TILE_UNITS * 2)
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|| abs(pos.y - psDroid->pos.y) > (TILE_UNITS * 2))
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|| abs(pos.y - psDroid->pos.y) > (TILE_UNITS * 2))
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{
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{
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int oldx = psDroid->pos.x;
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int oldy = psDroid->pos.y;
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// Jump it, even if it is on screen (may want to change this)
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// Jump it, even if it is on screen (may want to change this)
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psDroid->pos = pos;
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psDroid->pos = pos;
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// Tell the grid system that the object has moved
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gridMoveDroid(psDroid, oldx, oldy);
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}
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}
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return true;
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return true;
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@ -426,8 +420,6 @@ BOOL recvDroidDisEmbark()
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// Initialise the movement data
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// Initialise the movement data
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initDroidMovement(psFoundDroid);
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initDroidMovement(psFoundDroid);
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// must add it to the grid for targeting to work
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gridAddObject((BASE_OBJECT *)psFoundDroid);
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}
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}
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return true;
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return true;
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}
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}
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@ -906,14 +898,8 @@ BOOL recvGroupOrder()
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if (abs(pos.x - psDroid->pos.x) > (TILE_UNITS * 2)
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if (abs(pos.x - psDroid->pos.x) > (TILE_UNITS * 2)
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|| abs(pos.y - psDroid->pos.y) > (TILE_UNITS * 2))
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|| abs(pos.y - psDroid->pos.y) > (TILE_UNITS * 2))
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{
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{
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int oldx = psDroid->pos.x;
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int oldy = psDroid->pos.y;
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// Jump it, even if it is on screen (may want to change this)
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// Jump it, even if it is on screen (may want to change this)
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psDroid->pos = pos;
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psDroid->pos = pos;
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// Tell the grid system that the object has moved
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gridMoveDroid(psDroid, oldx, oldy);
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}
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}
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}
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}
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@ -592,7 +592,6 @@ static void offscreenUpdate(DROID *psDroid,
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UWORD dir,
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UWORD dir,
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DROID_ORDER order)
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DROID_ORDER order)
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{
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{
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UDWORD oldx,oldy;
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PROPULSION_STATS *psPropStats;
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PROPULSION_STATS *psPropStats;
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SDWORD xdiff,ydiff, distSq;
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SDWORD xdiff,ydiff, distSq;
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@ -613,16 +612,13 @@ static void offscreenUpdate(DROID *psDroid,
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{
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{
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if( ((UDWORD)fx != 0) && ((UDWORD)fy != 0) )
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if( ((UDWORD)fx != 0) && ((UDWORD)fy != 0) )
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{
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{
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oldx = psDroid->pos.x;
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debug(LOG_SYNC, "Jumping droid %d from (%u,%u) to (%u,%u)", (int)psDroid->id, psDroid->pos.x, psDroid->pos.y, (UDWORD)fx, (UDWORD)fy);
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oldy = psDroid->pos.y;
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debug(LOG_SYNC, "Jumping droid %d from (%u,%u) to (%u,%u)", (int)psDroid->id, oldx, oldy, (UDWORD)fx, (UDWORD)fy);
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psDroid->sMove.fx = fx; //update x
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psDroid->sMove.fx = fx; //update x
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||||||
psDroid->sMove.fy = fy; //update y
|
psDroid->sMove.fy = fy; //update y
|
||||||
|
|
||||||
psDroid->pos.x = (UWORD) fx; //update move progress
|
psDroid->pos.x = (UWORD) fx; //update move progress
|
||||||
psDroid->pos.y = (UWORD) fy;
|
psDroid->pos.y = (UWORD) fy;
|
||||||
gridMoveDroid(psDroid, (SDWORD)oldx,(SDWORD)oldy);
|
|
||||||
|
|
||||||
psDroid->direction = dir % 360; // update rotation
|
psDroid->direction = dir % 360; // update rotation
|
||||||
|
|
||||||
|
@ -635,12 +631,9 @@ static void offscreenUpdate(DROID *psDroid,
|
||||||
}
|
}
|
||||||
else
|
else
|
||||||
{
|
{
|
||||||
oldx = psDroid->pos.x;
|
debug(LOG_SYNC, "Moving droid %d from (%u,%u) to (%u,%u)", (int)psDroid->id, psDroid->pos.x, psDroid->pos.y, (UDWORD)fx, (UDWORD)fy);
|
||||||
oldy = psDroid->pos.y;
|
|
||||||
debug(LOG_SYNC, "Moving droid %d from (%u,%u) to (%u,%u)", (int)psDroid->id, oldx, oldy, (UDWORD)fx, (UDWORD)fy);
|
|
||||||
psDroid->pos.x = (UWORD)x; //update x
|
psDroid->pos.x = (UWORD)x; //update x
|
||||||
psDroid->pos.y = (UWORD)y; //update y
|
psDroid->pos.y = (UWORD)y; //update y
|
||||||
gridMoveDroid(psDroid, (SDWORD)oldx,(SDWORD)oldy);
|
|
||||||
psDroid->direction = dir % 360; // update rotation
|
psDroid->direction = dir % 360; // update rotation
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -618,9 +618,6 @@ void killStruct(STRUCTURE *psBuilding)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// remove the object from the grid
|
|
||||||
gridRemoveObject((BASE_OBJECT *)psBuilding);
|
|
||||||
|
|
||||||
destroyObject((BASE_OBJECT**)apsStructLists, (BASE_OBJECT*)psBuilding);
|
destroyObject((BASE_OBJECT**)apsStructLists, (BASE_OBJECT*)psBuilding);
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1874,8 +1874,6 @@ STRUCTURE* buildStructure(STRUCTURE_STATS* pStructureType, UDWORD x, UDWORD y, U
|
||||||
SET_TILE_NOTBLOCKING(psTile);
|
SET_TILE_NOTBLOCKING(psTile);
|
||||||
}
|
}
|
||||||
|
|
||||||
gridAddObject((BASE_OBJECT *)psBuilding);
|
|
||||||
|
|
||||||
clustNewStruct(psBuilding);
|
clustNewStruct(psBuilding);
|
||||||
asStructLimits[player][max].currentQuantity++;
|
asStructLimits[player][max].currentQuantity++;
|
||||||
}
|
}
|
||||||
|
@ -5036,9 +5034,6 @@ BOOL removeStruct(STRUCTURE *psDel, BOOL bDestroy)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
// remove the structure from the grid
|
|
||||||
gridRemoveObject((BASE_OBJECT *)psDel);
|
|
||||||
|
|
||||||
// remove the structure from the cluster
|
// remove the structure from the cluster
|
||||||
cluster = psDel->cluster;
|
cluster = psDel->cluster;
|
||||||
clustRemoveObject((BASE_OBJECT *)psDel);
|
clustRemoveObject((BASE_OBJECT *)psDel);
|
||||||
|
@ -7747,9 +7742,6 @@ STRUCTURE * giftSingleStructure(STRUCTURE *psStructure, UBYTE attackPlayer, BOOL
|
||||||
//add back into cluster system
|
//add back into cluster system
|
||||||
clustNewStruct(psStructure);
|
clustNewStruct(psStructure);
|
||||||
|
|
||||||
//add back into the grid system
|
|
||||||
gridAddObject((BASE_OBJECT *)psStructure);
|
|
||||||
|
|
||||||
if (psStructure->status == SS_BUILT)
|
if (psStructure->status == SS_BUILT)
|
||||||
{
|
{
|
||||||
buildingComplete(psStructure);
|
buildingComplete(psStructure);
|
||||||
|
|
|
@ -1437,7 +1437,6 @@ void transporterRemoveDroid(UDWORD id)
|
||||||
initDroidMovement(psDroid);
|
initDroidMovement(psDroid);
|
||||||
//reset droid orders
|
//reset droid orders
|
||||||
orderDroid(psDroid, DORDER_STOP);
|
orderDroid(psDroid, DORDER_STOP);
|
||||||
gridAddObject((BASE_OBJECT *)psDroid);
|
|
||||||
psDroid->cluster = 0;
|
psDroid->cluster = 0;
|
||||||
// check if it is a commander
|
// check if it is a commander
|
||||||
if (psDroid->droidType == DROID_COMMAND)
|
if (psDroid->droidType == DROID_COMMAND)
|
||||||
|
|
Loading…
Reference in New Issue