Add a lot of stuff from the SVN log. As I also added some changes by others, please check if I did this correctly.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6493 4a71c877-e1ca-e34f-864e-861f7616d084master
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ChangeLog
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ChangeLog
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0000-00-00: SVN
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* General:
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* New: Add mouse menu option.
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* New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option.
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* New: Use --join <host> to join into a game lobby directly from the commandline.
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* New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen.
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* Fix: Should fix flickering background on loading screen.
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* Fix: --nosound works correctly with videos now.
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* Fix: Clean up input stream after saving a save game, to prevent it from going into chat mode.
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* Video:
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* New: Add support for playing of videos (OggTheora)
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* Graphics:
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* Change: The skybox texture is now more easily moddable.
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* Fix: The map is now properly capped on the edges.
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* Fix: The "deity" cheat now correctly shows the area that was cheated visible.
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* Fix: The background in the loading screen no longer flickers.
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* GUI:
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* New: Add mouse menu option.
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* New: Add ability to toggle between hardware (SDL) and software (colored) cursors, in new mouse menu option.
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* New: The radar minimap now shows the entire map and rotates to ease navigation.
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* Commandline options:
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* New: Use --join <host> to join into a game lobby directly from the commandline.
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* New: Add a --host option (to compliment the --join option), so you can create games via an external program. It takes you directly to the host screen.
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* Fix: Difficulty now works when you start the campaign with the --game parameter.
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* Fix: --nosound works correctly with videos now.
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* Gameplay:
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* New: Make repair facilities that are close to each other share the workload if one is overloaded and others are out of work.
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* Change: Allow VTOLs to uncover fog of war and land-move to unseen areas in distance fog mode.
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* Change: Remove limitation that VTOLs cannot pass over tall cliffs, and allow that VTOLs to fly over anything to rearm.
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* Fix: Restrict direct fire to weapons range only instead of minimum of sensor range and weapon range.
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* Multiplayer:
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* Fix: Droids no longer explode randomly during the game.
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* AI:
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* Fix: Allow a droid to pick a new target while auto-repairing. (ticket:35, bug #12217)
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* Fix: Improve targetting AI so that it does not select bad targets, and make it use full weapon range instead of limited to sensor range. (ticket:97)
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