Fix gameTimeStart and gameTimeStop being reversed.

Introduced in a5ad6ef0e9, d'oh.

Fixes ticket:3006.
master
Cyp 2011-12-21 13:54:15 +01:00
parent 7481b39a77
commit aeb3634720
1 changed files with 1 additions and 1 deletions

View File

@ -301,7 +301,7 @@ void gameTimeStart(void)
ASSERT(stopCount > 0, "Game started too many times.");
prevRealTime = wzGetTicks();
stopCount = std::min<int>(stopCount - 1, 0);
stopCount = std::max<int>(stopCount - 1, 0);
}
/* Call this to reset the game timer */