Improved MacOS X port to be better at finding its working directory and
not require a startup script. (It can now be debugged from within Xcode.) git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1539 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
185060e303
commit
ae3e4927c7
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@ -5,7 +5,9 @@
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<key>CFBundleDevelopmentRegion</key>
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<string>English</string>
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<key>CFBundleExecutable</key>
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<string>warzone.sh</string>
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<string>Warzone</string>
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<key>CFBundleIconFile</key>
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<string>Warzone.icns</string>
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<key>CFBundleIdentifier</key>
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<string>net.wz2100.Warzone</string>
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<key>CFBundleInfoDictionaryVersion</key>
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@ -16,7 +18,5 @@
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<string>????</string>
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<key>CFBundleVersion</key>
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<string>1.0</string>
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<key>CFBundleIconFile</key>
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<string>Warzone.icns</string>
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</dict>
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</plist>
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@ -2839,7 +2839,6 @@
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02356D730BD3BB3400E9A019 /* Frameworks */,
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02581C7D0BD5ACEE00957CBC /* Copy frameworks */,
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02581CC40BD5AD5300957CBC /* Copy game data */,
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02581D680BD5BD6B00957CBC /* Create startup script */,
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);
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buildRules = (
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0246AA730BD3E47F004D1C70 /* PBXBuildRule */,
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@ -3156,20 +3155,6 @@
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shellPath = /bin/sh;
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shellScript = "mkdir -p ${TARGET_BUILD_DIR}/Warzone.app/Contents/Resources\nrm -rf ${TARGET_BUILD_DIR}/Warzone.app/Contents/Resources/data\ntar -cC .. --exclude .svn --exclude 'Makefile*' data | tar -xC ${TARGET_BUILD_DIR}/Warzone.app/Contents/Resources\n";
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};
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02581D680BD5BD6B00957CBC /* Create startup script */ = {
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isa = PBXShellScriptBuildPhase;
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buildActionMask = 2147483647;
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files = (
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);
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inputPaths = (
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);
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name = "Create startup script";
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outputPaths = (
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);
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runOnlyForDeploymentPostprocessing = 0;
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shellPath = /bin/sh;
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shellScript = "cd ${TARGET_BUILD_DIR}/Warzone.app/Contents/MacOS\ncat <<EOF > warzone.sh\n#!/bin/sh\n\nMYDIR=\\`dirname \"\\$0\"\\`\ncd \"\\$MYDIR\"\nexec ./Warzone --datadir ../Resources/data\nEOF\nchmod 755 warzone.sh\n";
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};
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02FD38210BD3FE9A00776FD3 /* Fetch source */ = {
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isa = PBXShellScriptBuildPhase;
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buildActionMask = 2147483647;
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15
src/main.c
15
src/main.c
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@ -332,6 +332,21 @@ static void scanDataDirs( void )
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}
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}
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#ifdef WZ_OS_MAC
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if( !PHYSFS_exists("gamedesc.lev") ) {
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CFURLRef resourceURL = CFBundleCopyResourcesDirectoryURL(CFBundleGetMainBundle());
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char resourcePath[PATH_MAX];
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if( CFURLGetFileSystemRepresentation( resourceURL, true,
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(UInt8 *) resourcePath,
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PATH_MAX) ) {
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chdir( resourcePath );
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registerSearchPath( "data", 7 );
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rebuildSearchPath( mod_multiplay, TRUE );
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} else {
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debug( LOG_ERROR, "Could not change to resources directory." );
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}
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}
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#endif
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/** Debugging and sanity checks **/
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