Misc cleanups from ref count work
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2056 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
336130f53d
commit
ace17002a8
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@ -283,15 +283,12 @@ TEXT_DISPLAY currentTextDisplay;
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/* Add the Intelligence Map widgets to the widget screen */
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//BOOL intAddIntelMap(BOOL playCurrent)
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BOOL intAddIntelMap(void)
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{
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W_FORMINIT sFormInit;
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W_LABINIT sLabInit;
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BOOL Animate = TRUE;
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//check playCurrent with psCurrentMsg
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if (psCurrentMsg == NULL)
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{
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@ -313,10 +310,8 @@ BOOL intAddIntelMap(void)
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audio_StopAll();
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}
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cdAudio_Pause();
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//add message to indicate game is paused - single player mode
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if(PAUSE_DISPLAY_CONDITION)
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{
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@ -376,8 +371,6 @@ BOOL intAddIntelMap(void)
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return FALSE;
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}
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return TRUE;
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}
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@ -488,14 +481,12 @@ static BOOL intAddMessageForm(BOOL playCurrent)
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switch (psMessage->type)
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{
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case MSG_RESEARCH:
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psResearch = getResearchForMsg((VIEWDATA *)psMessage->pViewData);
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if (psResearch)
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{
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sBFormInit.pTip = getStatName(psResearch);;
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}
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else
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{
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sBFormInit.pTip = _("Research Update");
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}
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@ -1222,7 +1213,6 @@ static void intCleanUpIntelMap(void)
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resetIntelligencePauseState();
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immediateMessage = FALSE;
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cdAudio_Resume();
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// FIXME: NOT SURE IT'S CORRECT. this makes the transports come.
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@ -1248,17 +1238,9 @@ static void intCleanUpIntelMap(void)
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/* Remove the Intelligence Map widgets from the screen */
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void intRemoveIntelMap(void)
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{
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//UDWORD buttonID;
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WIDGET *Widg;
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W_TABFORM *Form;
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//MESSAGE *psMessage, *psNext;
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//remove each proximity button
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/*for (buttonID = 0; buttonID < numProxMsg; buttonID++)
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{
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widgDelete(psWScreen, IDINTMAP_PROXSTART + buttonID);
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}*/
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//remove 3dView if still there
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Widg = widgGetFromID(psWScreen,IDINTMAP_MSGVIEW);
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if(Widg)
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@ -1279,21 +1261,6 @@ void intRemoveIntelMap(void)
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widgDelete(psWScreen, IDINTMAP_PAUSELABEL);
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intCleanUpIntelMap();
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// //remove any research messages that have been read
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// for (psMessage = apsMessages[selectedPlayer]; psMessage != NULL; psMessage =
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// psNext)
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// {
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// psNext = psMessage->psNext;
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// if (psMessage->type == MSG_RESEARCH && psMessage->read)
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// {
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// removeMessage(psMessage, selectedPlayer);
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// }
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// }
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// resetIntelligencePauseState();
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//
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// immediateMessage = FALSE;
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}
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/* Remove the Intelligence Map widgets from the screen */
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@ -1374,10 +1374,6 @@ BOOL scrAddMessage(void)
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if (playImmediate)
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{
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// psCurrentMsg = psMessage;
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//initTextDisplay(psCurrentMsg, WFont, 255);
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//addIntelScreen(TRUE);
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// addIntelScreen();
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displayImmediateMessage(psMessage);
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stopReticuleButtonFlash(IDRET_INTEL_MAP);
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}
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