Remove support for formation speed limiting. It is not implemented well, has bugs, and will
lead to severe out of sync issues if used by some but not all players in multiplayer. This closes ticket:1177 and closes ticket:1167 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@9330 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
6bfac26b93
commit
ac67165ef0
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@ -2403,17 +2403,7 @@ UDWORD xJump = 0, yJump = 0;
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// --------------------------------------------------------------------------
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void kf_ToggleFormationSpeedLimiting( void )
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{
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// THIS IS NOT A CHEAT
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if ( moveFormationSpeedLimitingOn() )
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{
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addConsoleMessage(_("Formation speed limiting OFF"),LEFT_JUSTIFY, SYSTEM_MESSAGE);
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}
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else
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{
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addConsoleMessage(_("Formation speed limiting ON"),LEFT_JUSTIFY, SYSTEM_MESSAGE);
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}
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moveToggleFormationSpeedLimiting();
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addConsoleMessage(_("Formation speed limiting has been removed from the game due to bugs."), LEFT_JUSTIFY, SYSTEM_MESSAGE);
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}
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// --------------------------------------------------------------------------
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@ -219,7 +219,7 @@ static void moveCalcBoundary(DROID *psDroid);
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/* Turn a vector into an angle - returns a float (!) */
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static float vectorToAngle(float vx, float vy);
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static BOOL g_bFormationSpeedLimitingOn = true;
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static BOOL g_bFormationSpeedLimitingOn = false;
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/* Return the difference in directions */
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static UDWORD moveDirDiff(SDWORD start, SDWORD end)
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