Component cleanup
parent
e4e9ed5a54
commit
ac59ddfeee
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@ -92,13 +92,13 @@ static void unsetMatrix(void)
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}
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UDWORD getComponentDroidRadius(WZ_DECL_UNUSED DROID *psDroid)
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UDWORD getComponentDroidRadius(DROID *)
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{
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return 100;
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}
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UDWORD getComponentDroidTemplateRadius(WZ_DECL_UNUSED DROID_TEMPLATE *psDroid)
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UDWORD getComponentDroidTemplateRadius(DROID_TEMPLATE *)
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{
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return 100;
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}
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@ -290,8 +290,7 @@ void displayStructureStatButton(STRUCTURE_STATS *Stats, Vector3i *Rotation, Vect
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/*HACK HACK HACK!
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if its a 'tall thin (ie tower)' structure stat with something on the top - offset the
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position to show the object on top*/
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if (Stats->pIMD[0]->nconnectors && scale == SMALL_STRUCT_SCALE &&
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getStructureStatHeight(Stats) > TOWER_HEIGHT)
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if (Stats->pIMD[0]->nconnectors && scale == SMALL_STRUCT_SCALE && getStructureStatHeight(Stats) > TOWER_HEIGHT)
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{
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Position->y -= 20;
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}
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@ -383,27 +382,23 @@ void displayStructureStatButton(STRUCTURE_STATS *Stats, Vector3i *Rotation, Vect
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}
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// Render a component given a BASE_STATS structure.
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//
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void displayComponentButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Position,
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bool RotXYZ, SDWORD scale)
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void displayComponentButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Position, bool RotXYZ, SDWORD scale)
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{
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iIMDShape *ComponentIMD = NULL;
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iIMDShape *MountIMD = NULL;
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SDWORD compID;
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int compID = StatIsComponent(Stat);
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setMatrix(Position, Rotation, RotXYZ, scale);
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compID = StatIsComponent(Stat);
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if (compID > 0) {
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if (compID > 0)
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{
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StatGetComponentIMD(Stat, compID,&ComponentIMD, &MountIMD);
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}
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else
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{
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unsetMatrix();
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return;
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}
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setMatrix(Position, Rotation, RotXYZ, scale);
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/* VTOL bombs are only stats allowed to have NULL ComponentIMD */
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if (StatIsComponent(Stat) != COMP_WEAPON
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@ -439,7 +434,8 @@ void displayResearchButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Posit
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iIMDShape *ResearchIMD = ((RESEARCH *)Stat)->pIMD;
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iIMDShape *MountIMD = ((RESEARCH *)Stat)->pIMD2;
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if(ResearchIMD)
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ASSERT(ResearchIMD, "ResearchIMD is NULL");
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if (ResearchIMD)
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{
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setMatrix(Position, Rotation, RotXYZ, scale);
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@ -450,10 +446,6 @@ void displayResearchButton(BASE_STATS *Stat, Vector3i *Rotation, Vector3i *Posit
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unsetMatrix();
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}
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else
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{
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debug(LOG_ERROR, "ResearchIMD == NULL");
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}
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}
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@ -494,8 +486,6 @@ static iIMDShape *getRightPropulsionIMD(DROID *psDroid)
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static void displayCompObj(DROID *psDroid, bool bButton)
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{
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iIMDShape *psShape, *psJet, *psShapeTemp = NULL, *psMountShape;
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Vector3i zero(0, 0, 0);
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Vector2i screenCoords;
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SDWORD iConnector;
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PROPULSION_STATS *psPropStats;
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SDWORD frame;
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@ -605,24 +595,14 @@ static void displayCompObj(DROID *psDroid, bool bButton)
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}
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/* render vtol jet if flying - horrible hack - GJ */
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if (((psPropStats->propulsionType == PROPULSION_TYPE_LIFT) &&
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//(psDroid->droidType != DROID_CYBORG)) && (!bButton))
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(!cyborgDroid(psDroid))) && (!bButton))
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if (!bButton && psPropStats->propulsionType == PROPULSION_TYPE_LIFT && !cyborgDroid(psDroid) && psDroid->sMove.Status != MOVEINACTIVE)
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{
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/* show flame if above ground */
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if ( psDroid->sMove.Status != MOVEINACTIVE )
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{
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/* draw flame if found */
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/* GJ TODO: add flame-finding code here */
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psJet = asBodyStats[psDroid->asBits[COMP_BODY].nStat].pFlameIMD;
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if ( psJet != NULL )
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if (psJet)
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{
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pie_Draw3DShape(psJet, getModularScaledGraphicsTime(psJet->animInterval, psJet->numFrames), colour, brightness, pie_ADDITIVE, 200);
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}
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}
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}
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//don't change the screen coords of an object if drawing it in a button
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if (!bButton)
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@ -648,8 +628,6 @@ static void displayCompObj(DROID *psDroid, bool bButton)
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iPieData = 0;
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}
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/* Indenting here is only to show new matrix context */
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{
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psShapeTemp = BODY_IMD(psDroid,psDroid->player);
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if( psShapeTemp->nconnectors )
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{
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@ -657,8 +635,7 @@ static void displayCompObj(DROID *psDroid, bool bButton)
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* all others to connector 1 */
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/* VTOL's now skip the first 5 connectors(0 to 4),
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VTOL's use 5,6,7,8 etc now */
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if ( (psPropStats->propulsionType == PROPULSION_TYPE_LIFT) &&
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psDroid->droidType == DROID_WEAPON )
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if (psPropStats->propulsionType == PROPULSION_TYPE_LIFT && psDroid->droidType == DROID_WEAPON )
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{
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iConnector = VTOL_CONNECTOR_START;
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}
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@ -914,7 +891,6 @@ static void displayCompObj(DROID *psDroid, bool bButton)
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}
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/* We've also got a handle on the psShape here for the weapon which has a connector to point to
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muzzle flash attachment points - just grab it from psShape->connectors->[x|y|z] */
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} // end of illustrative indentation - see above
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/* set default components transparent */
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if ( psDroid->asBits[COMP_PROPULSION].nStat == 0 )
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