* Only assert that the build location of a droid is on the map if we're not playing single player since we can be on an away mission

This fixes one assert of bug #9280

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1828 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2007-06-06 10:32:47 +00:00
parent a9a5b965ab
commit abe777fd7a
1 changed files with 2 additions and 1 deletions

View File

@ -3308,7 +3308,8 @@ DROID* buildDroid(DROID_TEMPLATE *pTemplate, UDWORD x, UDWORD y, UDWORD player,
SDWORD i, experienceLoc;
DROID_HIT_SIDE impact_side;
ASSERT(worldOnMap(x,y), "the build locations are not on the map");
// Don't use this assertion in single player, since droids can finish building while on an away mission
ASSERT(!bMultiplayer || worldOnMap(x,y), "the build locations are not on the map");
//allocate memory
if (!createDroid(player, &psDroid))