Add map name to desynch dumps.
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29e240f3f7
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a7f468cc7c
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@ -158,6 +158,8 @@ GAMECODE gameLoop(void)
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if (gameTicked)
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{
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syncDebug("map = \"%s\", humanPlayers = %d %d %d %d %d %d %d %d", game.map, isHumanPlayer(0), isHumanPlayer(1), isHumanPlayer(2), isHumanPlayer(3), isHumanPlayer(4), isHumanPlayer(5), isHumanPlayer(6), isHumanPlayer(7));
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// Actually send pending droid orders.
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sendQueuedDroidInfo();
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