Const correctness
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4016 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -96,7 +96,7 @@ UBYTE *apCompLists[MAX_PLAYERS][COMP_NUMCOMPONENTS];
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//store for each players Structure states
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UBYTE *apStructTypeLists[MAX_PLAYERS];
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static BOOL compareYes(char *strToCompare, char *strOwner);
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static BOOL compareYes(const char *strToCompare, const char *strOwner);
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static MOVEMENT_MODEL getMovementModel(const char *pMovement);
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//Access functions for the max values to be used in the Design Screen
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@ -2558,7 +2558,7 @@ unsigned int componentType(const char* pType)
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}
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//function to compare a value with yes/no - if neither warns player!
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BOOL compareYes(char *strToCompare, char *strOwner)
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BOOL compareYes(const char* strToCompare, const char* strOwner)
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{
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if (!strcmp(strToCompare, "YES"))
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{
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