Const correctness

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4016 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-03-11 20:29:45 +00:00
parent 76f9cfdeed
commit a73f0de08a
1 changed files with 2 additions and 2 deletions

View File

@ -96,7 +96,7 @@ UBYTE *apCompLists[MAX_PLAYERS][COMP_NUMCOMPONENTS];
//store for each players Structure states
UBYTE *apStructTypeLists[MAX_PLAYERS];
static BOOL compareYes(char *strToCompare, char *strOwner);
static BOOL compareYes(const char *strToCompare, const char *strOwner);
static MOVEMENT_MODEL getMovementModel(const char *pMovement);
//Access functions for the max values to be used in the Design Screen
@ -2558,7 +2558,7 @@ unsigned int componentType(const char* pType)
}
//function to compare a value with yes/no - if neither warns player!
BOOL compareYes(char *strToCompare, char *strOwner)
BOOL compareYes(const char* strToCompare, const char* strOwner)
{
if (!strcmp(strToCompare, "YES"))
{