Fix showing the unit count in debug mode
2.3: r11030 git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/branches/qt-trunk@11033 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -960,7 +960,7 @@ static void displayMultiPlayer(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset,
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if(getDebugMappingStatus()) //Won't pass this when in both release and multiplayer modes
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if(getDebugMappingStatus()) //Won't pass this when in both release and multiplayer modes
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{
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{
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//c10: Total number of player units in possession
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//c10: Total number of player units in possession
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sprintf(str,"%d",getNumDroids(player));
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sprintf(str,"%d",getNumDroids(player) + getNumTransporterDroids(player));
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iV_DrawText(str, x+MULTIMENU_C10, y+MULTIMENU_FONT_OSET);
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iV_DrawText(str, x+MULTIMENU_C10, y+MULTIMENU_FONT_OSET);
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//c11: Player power
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//c11: Player power
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