Fix problem with units with attack orders.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2812 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
8566e972d5
commit
a10ab88e05
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@ -2704,11 +2704,10 @@ static void actionDroidBase(DROID *psDroid, DROID_ACTION_DATA *psAction)
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else
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{
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psDroid->action = DACTION_MOVETOATTACK;
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setDroidActionTarget(psDroid, psAction->psObj, 0);
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turnOffMultiMsg(TRUE);
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moveDroidTo(psDroid, psAction->psObj->x, psAction->psObj->y);
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turnOffMultiMsg(FALSE);
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}
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break;
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