Fix compilation on Linux.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10181 4a71c877-e1ca-e34f-864e-861f7616d084master
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6cd520e4a0
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9e3cde7a7a
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@ -842,7 +842,7 @@ static bool dataTexPageLoad(const char *fileName, void **ppData)
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}
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/* Load a team colour mask texturepage into memory */
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static BOOL dataTexPageTCMaskLoad(const char *fileName, void **ppData)
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static bool dataTexPageTCMaskLoad(const char *fileName, void **ppData)
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{
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char texpage[PATH_MAX] = {'\0'};
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