Do not add effects to the wrong map in off-world missions. Fix bug introduced in r7097.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7708 4a71c877-e1ca-e34f-864e-861f7616d084master
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4e0fc39ebb
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9c52d2d07f
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@ -3754,7 +3754,7 @@ void structureUpdate(STRUCTURE *psBuilding, bool mission)
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}
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/* Only add smoke if they're visible and they can 'burn' */
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/* Only add smoke if they're visible and they can 'burn' */
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if(psBuilding->visible[selectedPlayer] && canSmoke(psBuilding))
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if (!mission && psBuilding->visible[selectedPlayer] && canSmoke(psBuilding))
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{
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{
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const float damage = getStructureDamage(psBuilding);
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const float damage = getStructureDamage(psBuilding);
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@ -3844,7 +3844,7 @@ void structureUpdate(STRUCTURE *psBuilding, bool mission)
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aDefaultRepair[psBuilding->player])->time);
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aDefaultRepair[psBuilding->player])->time);
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//add the blue flashing effect for multiPlayer
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//add the blue flashing effect for multiPlayer
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if(bMultiPlayer && ONEINTEN)
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if(bMultiPlayer && ONEINTEN && !mission)
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{
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{
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Vector3i position;
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Vector3i position;
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Vector3f *point;
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Vector3f *point;
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