Why did QuesoGLC/fontrendering only work on Mac OS X? Because the texture was set conditionaly for it only.

This applies patch #961 correctly and thus closes it.


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3867 4a71c877-e1ca-e34f-864e-861f7616d084
master
Dennis Schridde 2008-02-25 21:58:35 +00:00
parent d0a0b225ef
commit 9b81337df9
1 changed files with 1 additions and 5 deletions

View File

@ -594,11 +594,7 @@ void iV_DrawTextRotated(const char* string, float XPos, float YPos, float rotati
{ {
GLint matrix_mode = 0; GLint matrix_mode = 0;
#ifdef WZ_OS_MAC
pie_SetTexturePage(0); pie_SetTexturePage(0);
#else
pie_SetTexturePage(-1);
#endif
glGetIntegerv(GL_MATRIX_MODE, &matrix_mode); glGetIntegerv(GL_MATRIX_MODE, &matrix_mode);
glMatrixMode(GL_TEXTURE); glMatrixMode(GL_TEXTURE);
@ -659,7 +655,7 @@ void iV_DrawTextRotatedF(float x, float y, float rotation, const char* format, .
void iV_DrawTextF(float x, float y, const char* format, ...) void iV_DrawTextF(float x, float y, const char* format, ...)
{ {
va_list ap; va_list ap;
va_start(ap, format); va_start(ap, format);
iV_DrawTextFv(x, y, format, ap); iV_DrawTextFv(x, y, format, ap);
va_end(ap); va_end(ap);