Send AI and difficulty changes to other players. Allow host and only host to change the position of other players and set AIs.
parent
e823dc2fd4
commit
9b6ee7f3c5
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@ -2829,6 +2829,7 @@ static void processMultiopWidgets(UDWORD id)
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int idx = id - MULTIOP_DIFFICULTY_CHOOSE_START;
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NetPlay.players[difficultyChooserUp].difficulty = idx;
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game.skDiff[difficultyChooserUp] = difficultyValue[idx];
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NETBroadcastPlayerInfo(difficultyChooserUp);
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closeDifficultyChooser();
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addPlayerBox(!ingame.bHostSetup || bHosted);
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}
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@ -2837,6 +2838,7 @@ static void processMultiopWidgets(UDWORD id)
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{
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int idx = id - MULTIOP_AI_START;
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NetPlay.players[aiChooserUp].ai = idx;
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NETBroadcastPlayerInfo(aiChooserUp);
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closeAiChooser();
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addPlayerBox(!ingame.bHostSetup || bHosted);
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}
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@ -2906,10 +2908,12 @@ static void processMultiopWidgets(UDWORD id)
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}
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}
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if (id >= MULTIOP_PLAYER_START && id <= MULTIOP_PLAYER_END) // clicked on a player
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// clicked on a player
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if (id >= MULTIOP_PLAYER_START && id <= MULTIOP_PLAYER_END && (id - MULTIOP_PLAYER_START == selectedPlayer || NetPlay.isHost))
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{
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int player = id - MULTIOP_PLAYER_START;
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if (player == selectedPlayer && positionChooserUp < 0 && teamChooserUp < 0 && colourChooserUp < 0)
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if ((player == selectedPlayer || (NetPlay.players[player].allocated && NetPlay.isHost))
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&& positionChooserUp < 0 && teamChooserUp < 0 && colourChooserUp < 0)
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{
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addPositionChooser(player);
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}
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@ -2926,7 +2930,7 @@ static void processMultiopWidgets(UDWORD id)
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closePositionChooser();
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addPlayerBox(!ingame.bHostSetup || bHosted);
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}
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else if (!NetPlay.players[id - MULTIOP_PLAYER_START].allocated && !challengeActive
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else if (!NetPlay.players[player].allocated && !challengeActive && NetPlay.isHost
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&& positionChooserUp < 0 && teamChooserUp < 0 && colourChooserUp < 0)
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{
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addAiChooser(player);
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