Remove unused variables.
parent
3d5f96f199
commit
9a0933f823
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@ -92,7 +92,7 @@ static bool aiStructHasRange(STRUCTURE *psStruct, BASE_OBJECT *psTarget, int wea
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static bool aiDroidHasRange(DROID *psDroid, BASE_OBJECT *psTarget, int weapon_slot)
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{
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int32_t xdiff, ydiff, longRange;
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int32_t longRange;
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if (psDroid->droidType == DROID_SENSOR)
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{
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@ -805,13 +805,12 @@ BOOL aiChooseTarget(BASE_OBJECT *psObj, BASE_OBJECT **ppsTarget, int weapon_slot
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else if (psObj->type == OBJ_STRUCTURE)
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{
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WEAPON_STATS *psWStats = NULL;
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int tarDist, longRange = 0;
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BOOL bCommanderBlock = false;
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ASSERT(((STRUCTURE *)psObj)->asWeaps[weapon_slot].nStat > 0, "no weapons on structure");
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psWStats = ((STRUCTURE *)psObj)->asWeaps[weapon_slot].nStat + asWeaponStats;
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longRange = proj_GetLongRange(psWStats);
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int longRange = proj_GetLongRange(psWStats);
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// see if there is a target from the command droids
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psTarget = NULL;
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