Warzone wont compile in non-debug mode since ASSERT() was enabled for it.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@540 4a71c877-e1ca-e34f-864e-861f7616d084master
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5467654a9d
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9703a85970
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@ -651,7 +651,6 @@ SDWORD gwRouteLength(GATEWAY *psStart, GATEWAY *psEnd)
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}
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}
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#ifdef DEBUG
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// check that the initial flood fill tiles are not on a blocking tile
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// check that the initial flood fill tiles are not on a blocking tile
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BOOL gwCheckFloodTiles(GATEWAY *psGate)
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BOOL gwCheckFloodTiles(GATEWAY *psGate)
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{
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{
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@ -697,7 +696,6 @@ BOOL gwCheckFloodTiles(GATEWAY *psGate)
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return TRUE;
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return TRUE;
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}
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}
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#endif
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// link all the gateways together
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// link all the gateways together
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BOOL gwLinkGateways(void)
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BOOL gwLinkGateways(void)
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