* Don't (re)initialize the text render module upon calling iV_Reset() anymore
* Remove iV_Reset() call from src/levels.c which is there only to prevent a crash caused by the *OLD* font rendering code * Make sure to initalize the font rendering module (by calling iv_TextInit()) in init.c:systemInitialize() git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2593 4a71c877-e1ca-e34f-864e-861f7616d084master
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@ -26,7 +26,6 @@
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void iV_Reset()
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void iV_Reset()
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{
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{
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_TEX_INDEX = 0;
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_TEX_INDEX = 0;
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iV_TextInit(); // Initialise the IVIS font module.
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}
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}
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@ -1000,6 +1000,9 @@ BOOL systemInitialise(void)
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arrowInit();
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arrowInit();
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#endif
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#endif
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// Initialize the iVis text rendering module
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iV_TextInit();
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iV_Reset(); // Reset the IV library.
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iV_Reset(); // Reset the IV library.
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initLoadingScreen(TRUE);
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initLoadingScreen(TRUE);
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