* Const correctness

* Merge the conditions of nested commits


git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4570 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2008-04-12 13:26:26 +00:00
parent 7fa6ce0c65
commit 921726c260
4 changed files with 63 additions and 62 deletions

View File

@ -7270,72 +7270,68 @@ BOOL structSensorDroidWeapon(STRUCTURE *psStruct, DROID *psDroid)
/*checks if the structure has a Counter Battery sensor attached - returns
true if it has*/
BOOL structCBSensor(STRUCTURE *psStruct)
{
if (psStruct->pStructureType->pSensor)
BOOL structCBSensor(const STRUCTURE* psStruct)
{
// Super Sensor works as any type
if ((psStruct->pStructureType->pSensor->type == INDIRECT_CB_SENSOR ||
psStruct->pStructureType->pSensor->type == SUPER_SENSOR) &&
psStruct->pStructureType->pSensor->location == LOC_TURRET)
if (psStruct->pStructureType->pSensor
&& (psStruct->pStructureType->pSensor->type == INDIRECT_CB_SENSOR
|| psStruct->pStructureType->pSensor->type == SUPER_SENSOR)
&& psStruct->pStructureType->pSensor->location == LOC_TURRET)
{
return true;
}
}
return false;
}
/*checks if the structure has a Standard Turret sensor attached - returns
true if it has*/
BOOL structStandardSensor(STRUCTURE *psStruct)
BOOL structStandardSensor(const STRUCTURE* psStruct)
{
if (psStruct->pStructureType->pSensor)
{
/*Super Sensor works as any type*/
if ((psStruct->pStructureType->pSensor->type == STANDARD_SENSOR ||
psStruct->pStructureType->pSensor->type == SUPER_SENSOR) &&
psStruct->pStructureType->pSensor->location == LOC_TURRET)
// Super Sensor works as any type
if (psStruct->pStructureType->pSensor
&& (psStruct->pStructureType->pSensor->type == STANDARD_SENSOR
|| psStruct->pStructureType->pSensor->type == SUPER_SENSOR)
&& psStruct->pStructureType->pSensor->location == LOC_TURRET)
{
return true;
}
}
return false;
}
/*checks if the structure has a VTOL Intercept sensor attached - returns
true if it has*/
BOOL structVTOLSensor(STRUCTURE *psStruct)
{
if (psStruct->pStructureType->pSensor)
BOOL structVTOLSensor(const STRUCTURE* psStruct)
{
// Super Sensor works as any type
if ((psStruct->pStructureType->pSensor->type == VTOL_INTERCEPT_SENSOR ||
psStruct->pStructureType->pSensor->type == SUPER_SENSOR) &&
psStruct->pStructureType->pSensor->location == LOC_TURRET)
if (psStruct->pStructureType->pSensor
&& (psStruct->pStructureType->pSensor->type == VTOL_INTERCEPT_SENSOR
|| psStruct->pStructureType->pSensor->type == SUPER_SENSOR)
&& psStruct->pStructureType->pSensor->location == LOC_TURRET)
{
return true;
}
}
return false;
}
/*checks if the structure has a VTOL Counter Battery sensor attached - returns
true if it has*/
BOOL structVTOLCBSensor(STRUCTURE *psStruct)
{
if (psStruct->pStructureType->pSensor)
BOOL structVTOLCBSensor(const STRUCTURE* psStruct)
{
// Super Sensor works as any type
if ((psStruct->pStructureType->pSensor->type == VTOL_CB_SENSOR ||
psStruct->pStructureType->pSensor->type == SUPER_SENSOR) &&
psStruct->pStructureType->pSensor->location == LOC_TURRET)
if (psStruct->pStructureType->pSensor
&& (psStruct->pStructureType->pSensor->type == VTOL_CB_SENSOR
|| psStruct->pStructureType->pSensor->type == SUPER_SENSOR)
&& psStruct->pStructureType->pSensor->location == LOC_TURRET)
{
return true;
}
}
return false;
}

View File

@ -339,18 +339,18 @@ extern BOOL structSensorDroidWeapon(STRUCTURE *psStruct, DROID *psDroid);
/*checks if the structure has a Counter Battery sensor attached - returns
true if it has*/
extern BOOL structCBSensor(STRUCTURE *psStruct);
extern BOOL structCBSensor(const STRUCTURE* psStruct);
/*checks if the structure has a Standard Turret sensor attached - returns
true if it has*/
extern BOOL structStandardSensor(STRUCTURE *psStruct);
extern BOOL structStandardSensor(const STRUCTURE* psStruct);
/*checks if the structure has a VTOL Intercept sensor attached - returns
true if it has*/
extern BOOL structVTOLSensor(STRUCTURE *psStruct);
extern BOOL structVTOLSensor(const STRUCTURE* psStruct);
/*checks if the structure has a VTOL Counter Battery sensor attached - returns
true if it has*/
extern BOOL structVTOLCBSensor(STRUCTURE *psStruct);
extern BOOL structVTOLCBSensor(const STRUCTURE* psStruct);
// return the nearest rearm pad
// if bClear is true it tries to find the nearest clear rearm pad in

View File

@ -98,7 +98,7 @@ void visUpdateLevel(void)
visLevelDecAcc -= visLevelDec;
}
static SDWORD visObjHeight(BASE_OBJECT *psObject)
static SDWORD visObjHeight(const BASE_OBJECT * const psObject)
{
SDWORD height;
@ -284,13 +284,12 @@ void visTilesUpdate(BASE_OBJECT *psObj)
* psTarget can be any type of BASE_OBJECT (e.g. a tree).
* struckBlock controls whether structures block LOS
*/
BOOL visibleObject(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget)
BOOL visibleObject(const BASE_OBJECT* psViewer, const BASE_OBJECT* psTarget)
{
SDWORD x,y, ray;
SDWORD xdiff,ydiff, rangeSquared;
SDWORD range = objSensorRange(psViewer);
SDWORD tarG, top;
STRUCTURE *psStruct;
ASSERT(psViewer != NULL, "Invalid viewer pointer!");
@ -298,13 +297,18 @@ BOOL visibleObject(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget)
switch (psViewer->type)
{
case OBJ_DROID:
if (((DROID*)psViewer)->droidType == DROID_COMMAND)
{
const DROID * const psDroid = (const DROID *)psViewer;
if (psDroid->droidType == DROID_COMMAND)
{
range = 3 * range / 2;
}
break;
}
case OBJ_STRUCTURE:
psStruct = (STRUCTURE *)psViewer;
{
const STRUCTURE * const psStruct = (const STRUCTURE *)psViewer;
// a structure that is being built cannot see anything
if (psStruct->status != SS_BUILT)
@ -312,15 +316,15 @@ BOOL visibleObject(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget)
return false;
}
if ((psStruct->pStructureType->type == REF_WALL) ||
(psStruct->pStructureType->type == REF_WALLCORNER))
if (psStruct->pStructureType->type == REF_WALL
|| psStruct->pStructureType->type == REF_WALLCORNER)
{
return false;
}
if ((structCBSensor((STRUCTURE *)psViewer) ||
structVTOLCBSensor((STRUCTURE *)psViewer)) &&
((STRUCTURE *)psViewer)->psTarget[0] == psTarget)
if ((structCBSensor(psStruct)
|| structVTOLCBSensor(psStruct))
&& psStruct->psTarget[0] == psTarget)
{
// if a unit is targetted by a counter battery sensor
// it is automatically seen
@ -329,13 +333,14 @@ BOOL visibleObject(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget)
// increase the sensor range for AA sites
// AA sites are defensive structures that can only shoot in the air
if ( (psStruct->pStructureType->type == REF_DEFENSE) &&
(asWeaponStats[psStruct->asWeaps[0].nStat].surfaceToAir == SHOOT_IN_AIR) )
if (psStruct->pStructureType->type == REF_DEFENSE
&& asWeaponStats[psStruct->asWeaps[0].nStat].surfaceToAir == SHOOT_IN_AIR)
{
range = 3 * range / 2;
}
break;
}
default:
ASSERT( false,
"visibleObject: visibility checking is only implemented for"
@ -351,7 +356,7 @@ BOOL visibleObject(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget)
}
/* First see if the target is in sensor range */
x = (SDWORD)psViewer->pos.x;
x = psViewer->pos.x;
xdiff = x - (SDWORD)psTarget->pos.x;
if (xdiff < 0)
{
@ -363,7 +368,7 @@ BOOL visibleObject(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget)
return false;
}
y = (SDWORD)psViewer->pos.y;
y = psViewer->pos.y;
ydiff = y - (SDWORD)psTarget->pos.y;
if (ydiff < 0)
{
@ -422,7 +427,7 @@ BOOL visibleObjWallBlock(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget)
}
// Find the wall that is blocking LOS to a target (if any)
STRUCTURE* visGetBlockingWall(BASE_OBJECT* psViewer, BASE_OBJECT* psTarget)
STRUCTURE* visGetBlockingWall(const BASE_OBJECT* psViewer, const BASE_OBJECT* psTarget)
{
blockingWall = true;
numWalls = 0;

View File

@ -36,7 +36,7 @@ extern void visTilesUpdate(BASE_OBJECT *psObj);
* currently droids and structures.
* psTarget can be any type of BASE_OBJECT (e.g. a tree).
*/
extern BOOL visibleObject(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget);
extern BOOL visibleObject(const BASE_OBJECT* psViewer, const BASE_OBJECT* psTarget);
/* Check whether psViewer can see psTarget.
* struckBlock controls whether structures block LOS
@ -48,7 +48,7 @@ extern BOOL visibleObjectBlock(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget,
extern BOOL visibleObjWallBlock(BASE_OBJECT *psViewer, BASE_OBJECT *psTarget);
// Find the wall that is blocking LOS to a target (if any)
extern STRUCTURE* visGetBlockingWall(BASE_OBJECT* psViewer, BASE_OBJECT* psTarget);
extern STRUCTURE* visGetBlockingWall(const BASE_OBJECT* psViewer, const BASE_OBJECT* psTarget);
extern void processVisibility(BASE_OBJECT *psCurr);
@ -99,27 +99,27 @@ static inline BOOL visObjInRange(BASE_OBJECT *psObj1, BASE_OBJECT *psObj2, SDWOR
return true;
}
static inline int objSensorRange(BASE_OBJECT *psObj)
static inline int objSensorRange(const BASE_OBJECT* psObj)
{
return psObj->sensorRange;
}
static inline int objSensorPower(BASE_OBJECT *psObj)
static inline int objSensorPower(const BASE_OBJECT* psObj)
{
return psObj->sensorPower;
}
static inline int objJammerPower(BASE_OBJECT *psObj)
static inline int objJammerPower(const BASE_OBJECT* psObj)
{
return 0;
}
static inline int objJammerRange(BASE_OBJECT *psObj)
static inline int objJammerRange(const BASE_OBJECT* psObj)
{
return 0;
}
static inline int objConcealment(BASE_OBJECT *psObj)
static inline int objConcealment(const BASE_OBJECT* psObj)
{
return psObj->ECMMod;
}