Silence debug warning accidentially made too loud
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2503 4a71c877-e1ca-e34f-864e-861f7616d084master
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ba3534485b
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91833ef2ec
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@ -165,7 +165,7 @@ void texLoad(const char *fileName)
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tileTexInfo[k].uOffset = xOffset / (xSize / 256);
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tileTexInfo[k].vOffset = yOffset / (ySize / 256);
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tileTexInfo[k].texPage = texPage;
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debug(LOG_ERROR, " texLoad: Registering k=%d i=%d u=%f v=%f xoff=%d yoff=%d xsize=%d ysize=%d tex=%d (%s)",
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debug(LOG_TEXTURE, " texLoad: Registering k=%d i=%d u=%f v=%f xoff=%d yoff=%d xsize=%d ysize=%d tex=%d (%s)",
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k, i, tileTexInfo[k].uOffset, tileTexInfo[k].vOffset, xOffset, yOffset, xSize, ySize, texPage, fullPath);
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}
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xOffset += i; // i is width of tile
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