Clean out some excess global defines.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3753 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
907f684f8a
commit
917187ca7d
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@ -62,6 +62,7 @@
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#include <physfs.h>
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#include <physfs.h>
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extern UDWORD selectedPlayer;
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extern UDWORD selectedPlayer;
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#define MAX_PLAYERS 8 /**< Maximum number of players in the game. */
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/** Initialise the frame work library */
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/** Initialise the frame work library */
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extern BOOL frameInitialise(
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extern BOOL frameInitialise(
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@ -315,7 +315,7 @@ UDWORD NETplayerInfo(void)
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return 1;
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return 1;
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}
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}
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memset(NetPlay.players, 0, (sizeof(PLAYER)*MaxNumberOfPlayers)); // reset player info
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memset(NetPlay.players, 0, sizeof(PLAYER) * MAX_PLAYERS); // reset player info
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for (i = 0; i < MAX_CONNECTED_PLAYERS; ++i)
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for (i = 0; i < MAX_CONNECTED_PLAYERS; ++i)
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{
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{
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@ -511,13 +511,11 @@ BOOL NETinit(BOOL bFirstCall)
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NetPlay.bHost = 0;
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NetPlay.bHost = 0;
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NetPlay.bComms = TRUE;
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NetPlay.bComms = TRUE;
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for(i=0;i<MaxNumberOfPlayers;i++)
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for(i = 0; i < MAX_PLAYERS; i++)
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{
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{
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memset(&NetPlay.players[i], 0, sizeof(PLAYER));
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memset(&NetPlay.players[i], 0, sizeof(PLAYER));
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memset(&NetPlay.games[i], 0, sizeof(GAMESTRUCT));
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memset(&NetPlay.games[i], 0, sizeof(GAMESTRUCT));
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}
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}
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//GAME_GUID = g;
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NetPlay.bComms = TRUE;
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NetPlay.bComms = TRUE;
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NETstartLogging();
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NETstartLogging();
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}
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}
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@ -32,11 +32,8 @@
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// Include this file in your game to add multiplayer facilities.
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// Include this file in your game to add multiplayer facilities.
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// Constants
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// Constants
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#define MaxNumberOfPlayers 8 // max number of players in a game.
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#define MaxMsgSize 8000 // max size of a message in bytes.
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#define MaxMsgSize 8000 // max size of a message in bytes.
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#define StringSize 64 // size of strings used.
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#define StringSize 64 // size of strings used.
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#define ConnectionSize 255 // max size of a connection description.
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#define MaxProtocols 12 // max number of returnable protocols.
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#define MaxGames 12 // max number of concurrently playable games to allow.
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#define MaxGames 12 // max number of concurrently playable games to allow.
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#define SESSION_JOINDISABLED 1
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#define SESSION_JOINDISABLED 1
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@ -91,7 +88,7 @@ typedef struct {
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// all the luvly Netplay info....
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// all the luvly Netplay info....
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typedef struct {
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typedef struct {
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GAMESTRUCT games[MaxGames]; // the collection of games
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GAMESTRUCT games[MaxGames]; // the collection of games
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PLAYER players[MaxNumberOfPlayers]; // the array of players.
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PLAYER players[MAX_PLAYERS]; // the array of players.
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uint32_t playercount; // number of players in game.
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uint32_t playercount; // number of players in game.
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uint32_t dpidPlayer; // ID of player created
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uint32_t dpidPlayer; // ID of player created
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@ -26,16 +26,9 @@
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#ifndef _deliverance_h
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#ifndef _deliverance_h
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#define _deliverance_h
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#define _deliverance_h
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#define MAX_PLAYERS 8 /*Utterly arbitrary at the moment!! */
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/* TC said I could do this - GJ */
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#define MAX_NAME_SIZE 60
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#define MAX_NAME_SIZE 60
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#define MAX_STR_SIZE 20
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#define MAX_STR_SIZE 20
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#define MAX_STR_LENGTH 256
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#define MAX_STR_LENGTH 256
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//used to flag for some script code whilst work in progress
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#define SCRIPTS
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#endif
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#endif
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@ -4338,9 +4338,7 @@ void intProcessDesign(UDWORD id)
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/* save template if valid */
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/* save template if valid */
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if (saveTemplate())
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if (saveTemplate())
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{
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{
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#ifdef SCRIPTS
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eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DROIDDESIGNED);
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eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DROIDDESIGNED);
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#endif
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}
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}
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switch ( desCompMode )
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switch ( desCompMode )
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@ -553,7 +553,7 @@ static bool serializeNetPlay(PHYSFS_file* fileHandle, const NETPLAY* serializeNe
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return false;
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return false;
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}
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}
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for (i = 0; i < MaxNumberOfPlayers; ++i)
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for (i = 0; i < MAX_PLAYERS; ++i)
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{
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{
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if (!serializePlayer(fileHandle, &serializeNetPlay->players[i]))
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if (!serializePlayer(fileHandle, &serializeNetPlay->players[i]))
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return false;
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return false;
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@ -579,7 +579,7 @@ static bool deserializeNetPlay(PHYSFS_file* fileHandle, NETPLAY* serializeNetPla
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return false;
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return false;
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}
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}
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for (i = 0; i < MaxNumberOfPlayers; ++i)
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for (i = 0; i < MAX_PLAYERS; ++i)
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{
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{
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if (!deserializePlayer(fileHandle, &serializeNetPlay->players[i]))
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if (!deserializePlayer(fileHandle, &serializeNetPlay->players[i]))
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return false;
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return false;
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@ -3985,7 +3985,7 @@ static void endian_SaveGameV(SAVE_GAME* psSaveGame, UDWORD version)
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endian_sdword(&psSaveGame->sNetPlay.games[i].desc.dwUser3);
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endian_sdword(&psSaveGame->sNetPlay.games[i].desc.dwUser3);
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endian_sdword(&psSaveGame->sNetPlay.games[i].desc.dwUser4);
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endian_sdword(&psSaveGame->sNetPlay.games[i].desc.dwUser4);
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}
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}
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for(i = 0; i < MaxNumberOfPlayers; i++)
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for(i = 0; i < MAX_PLAYERS; i++)
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endian_udword(&psSaveGame->sNetPlay.players[i].dpid);
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endian_udword(&psSaveGame->sNetPlay.players[i].dpid);
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endian_udword(&psSaveGame->sNetPlay.playercount);
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endian_udword(&psSaveGame->sNetPlay.playercount);
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endian_udword(&psSaveGame->sNetPlay.dpidPlayer);
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endian_udword(&psSaveGame->sNetPlay.dpidPlayer);
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@ -182,7 +182,6 @@ GAMECODE gameLoop(void)
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{
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{
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if (!scriptPaused())
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if (!scriptPaused())
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{
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{
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#ifdef SCRIPTS
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/* Update the event system */
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/* Update the event system */
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if (!bInTutorial)
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if (!bInTutorial)
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{
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{
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@ -192,7 +191,6 @@ GAMECODE gameLoop(void)
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{
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{
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eventProcessTriggers(gameTime2/SCR_TICKRATE);
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eventProcessTriggers(gameTime2/SCR_TICKRATE);
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}
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}
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#endif
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}
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}
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/* Run the in game interface and see if it grabbed any mouse clicks */
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/* Run the in game interface and see if it grabbed any mouse clicks */
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@ -1871,7 +1871,6 @@ void researchResult(UDWORD researchIndex, UBYTE player, BOOL bDisplay,
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}
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}
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}
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}
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#ifdef SCRIPTS
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if ((bMultiPlayer || player == selectedPlayer) && bDisplay)
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if ((bMultiPlayer || player == selectedPlayer) && bDisplay)
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{
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{
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psCBLastResearch = pResearch;
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psCBLastResearch = pResearch;
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@ -1882,7 +1881,6 @@ void researchResult(UDWORD researchIndex, UBYTE player, BOOL bDisplay,
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CBResFacilityOwner = -1;
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CBResFacilityOwner = -1;
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psCBLastResearch = NULL;
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psCBLastResearch = NULL;
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}
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}
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#endif
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#ifdef DEBUG
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#ifdef DEBUG
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/*this just checks that there are not more than 32 weapons now available for
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/*this just checks that there are not more than 32 weapons now available for
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@ -2714,12 +2714,11 @@ static BOOL structPlaceDroid(STRUCTURE *psStructure, DROID_TEMPLATE *psTempl,
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{
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{
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assignFactoryCommandDroid(psStructure, psNewDroid);
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assignFactoryCommandDroid(psStructure, psNewDroid);
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}
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}
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#ifdef SCRIPTS
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if ( psNewDroid->player == selectedPlayer )
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if ( psNewDroid->player == selectedPlayer )
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{
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{
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eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DROIDBUILT);
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eventFireCallbackTrigger((TRIGGER_TYPE)CALL_DROIDBUILT);
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}
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}
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#endif
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return TRUE;
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return TRUE;
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}
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}
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else
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else
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