Make some stuff static
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2842 4a71c877-e1ca-e34f-864e-861f7616d084master
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345d335790
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904bfe5f3d
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@ -29,9 +29,8 @@
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#define GREEN_CHROMATICITY 1
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#define GREEN_CHROMATICITY 1
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#define BLUE_CHROMATICITY 1
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#define BLUE_CHROMATICITY 1
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static void pie_SetColourDefines(void);
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Uint8 pal_GetNearestColour(Uint8 r, Uint8 g, Uint8 b);
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void pie_SetColourDefines(void);
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/*
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/*
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This is how far from the end you want the drawn as the artist intended shades
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This is how far from the end you want the drawn as the artist intended shades
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to appear
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to appear
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@ -39,9 +38,10 @@ void pie_SetColourDefines(void);
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#define COLOUR_BALANCE 6 // 3 from the end. (two brighter shades!)
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#define COLOUR_BALANCE 6 // 3 from the end. (two brighter shades!)
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iColour* psGamePal = NULL;
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static iColour *psGamePal = NULL;
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static BOOL bPaletteInitialised = FALSE;
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Uint8 palShades[PALETTE_SIZE * PALETTE_SHADE_LEVEL];
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Uint8 palShades[PALETTE_SIZE * PALETTE_SHADE_LEVEL];
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BOOL bPaletteInitialised = FALSE;
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Uint8 colours[16];
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Uint8 colours[16];
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