Make some stuff static

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2842 4a71c877-e1ca-e34f-864e-861f7616d084
master
Per Inge Mathisen 2007-11-20 20:41:13 +00:00
parent 345d335790
commit 904bfe5f3d
1 changed files with 4 additions and 4 deletions

View File

@ -29,9 +29,8 @@
#define GREEN_CHROMATICITY 1 #define GREEN_CHROMATICITY 1
#define BLUE_CHROMATICITY 1 #define BLUE_CHROMATICITY 1
static void pie_SetColourDefines(void);
Uint8 pal_GetNearestColour(Uint8 r, Uint8 g, Uint8 b);
void pie_SetColourDefines(void);
/* /*
This is how far from the end you want the drawn as the artist intended shades This is how far from the end you want the drawn as the artist intended shades
to appear to appear
@ -39,9 +38,10 @@ void pie_SetColourDefines(void);
#define COLOUR_BALANCE 6 // 3 from the end. (two brighter shades!) #define COLOUR_BALANCE 6 // 3 from the end. (two brighter shades!)
iColour* psGamePal = NULL; static iColour *psGamePal = NULL;
static BOOL bPaletteInitialised = FALSE;
Uint8 palShades[PALETTE_SIZE * PALETTE_SHADE_LEVEL]; Uint8 palShades[PALETTE_SIZE * PALETTE_SHADE_LEVEL];
BOOL bPaletteInitialised = FALSE;
Uint8 colours[16]; Uint8 colours[16];