Fix the second file checking end condition from the mp folder.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2152 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
74c29b312f
commit
8fdfad5a67
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@ -133,7 +133,7 @@ event initialisedEvent2(CALL_GAMEINIT)
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setStructureLimits(factory, 5, playnum); // set structure limits
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setStructureLimits(factory, 5, playnum); // set structure limits
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setStructureLimits(powerGen, 5, playnum);
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setStructureLimits(powerGen, 5, playnum);
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setStructureLimits(research, 3, playnum);
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setStructureLimits(research, 5, playnum);
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setStructureLimits(command, 1, playnum);
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setStructureLimits(command, 1, playnum);
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setStructureLimits(commandrelay,1, playnum);
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setStructureLimits(commandrelay,1, playnum);
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setStructureLimits(cybfac, 5, playnum);
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setStructureLimits(cybfac, 5, playnum);
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@ -289,9 +289,12 @@ event checkEndConditions (endConditions)
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//check computer/babas are wiped out completely
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//check computer/babas are wiped out completely
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while(playnum<8)
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while(playnum<8)
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{
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{
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if(anyDroidsLeft(playnum) or anyStructButWallsLeft(playnum))
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if(not isHumanPlayer(playnum))
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{
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{
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gamenotwon = TRUE;
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if(anyDroidsLeft(playnum) or anyStructButWallsLeft(playnum))
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{
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gamenotwon = TRUE;
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}
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}
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}
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playnum = playnum + 1;
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playnum = playnum + 1;
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}
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}
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