parent
99394b816a
commit
8fb4a04499
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@ -1434,7 +1434,7 @@ void displayStaticObjects( void )
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pie_SetDepthOffset(0.0f);
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}
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static void drawWallDrag(STRUCTURE_STATS *psStats, int left, int right, int up, int down, uint16_t direction, STRUCT_STATES state)
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static void drawLineBuild(STRUCTURE_STATS *psStats, int left, int right, int up, int down, uint16_t direction, STRUCT_STATES state)
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{
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int i, j;
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STRUCTURE *blueprint;
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@ -1481,7 +1481,10 @@ static void drawWallDrag(STRUCTURE_STATS *psStats, int left, int right, int up,
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blueprint->pos.x = world_coord(i)+world_coord(1)/2;
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blueprint->pos.y = world_coord(j)+world_coord(1)/2;
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blueprint->pos.z = map_Height(blueprint->pos.x, blueprint->pos.y) + world_coord(1)/10;
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renderStructure(blueprint);
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if (clipXY(blueprint->pos.x, blueprint->pos.y))
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{
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renderStructure(blueprint);
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}
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copyOrIgnoreBlueprint(blueprint);
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}
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}
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@ -1491,8 +1494,9 @@ static void drawWallDrag(STRUCTURE_STATS *psStats, int left, int right, int up,
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static void renderBuildOrder(int32_t order, BASE_STATS *stats, int32_t x, int32_t y, int32_t x2, int32_t y2, uint16_t dir, STRUCT_STATES state)
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{
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if (!stats) return;
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//draw the current build site if its a line of structures
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if (order == DORDER_LINEBUILD && stats != NULL)
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if (order == DORDER_LINEBUILD)
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{
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int left, right, up, down;
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// a wall (or something like that)
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@ -1502,16 +1506,16 @@ static void renderBuildOrder(int32_t order, BASE_STATS *stats, int32_t x, int32_
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up = MIN(map_coord(y), map_coord(y2));
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down = MAX(map_coord(y), map_coord(y2));
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drawWallDrag((STRUCTURE_STATS *)stats, left, right, up, down, dir, state);
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drawLineBuild((STRUCTURE_STATS *)stats, left, right, up, down, dir, state);
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}
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if (order == DORDER_BUILD && stats != NULL)
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else if (order == DORDER_BUILD && !TileHasStructure(mapTile(map_coord(x), map_coord(y))))
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{
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if (!TileHasStructure(mapTile(map_coord(x), map_coord(y))))
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STRUCTURE *blueprint = buildBlueprint((STRUCTURE_STATS *)stats, x, y, dir, state);
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if (clipXY(x,y))
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{
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STRUCTURE *blueprint = buildBlueprint((STRUCTURE_STATS *)stats, x, y, dir, state);
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renderStructure(blueprint);
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saveOrDeleteBlueprint(blueprint);
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}
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saveOrDeleteBlueprint(blueprint);
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}
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}
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@ -1549,7 +1553,7 @@ void displayBlueprints(void)
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up = MIN(wallDrag.y1, wallDrag.y2);
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down = MAX(wallDrag.y1, wallDrag.y2);
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drawWallDrag((STRUCTURE_STATS *)sBuildDetails.psStats, left, right, up, down, player.r.y, state);
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drawLineBuild((STRUCTURE_STATS *)sBuildDetails.psStats, left, right, up, down, player.r.y, state);
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}
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else
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{
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