parent
99394b816a
commit
8fb4a04499
|
@ -1434,7 +1434,7 @@ void displayStaticObjects( void )
|
|||
pie_SetDepthOffset(0.0f);
|
||||
}
|
||||
|
||||
static void drawWallDrag(STRUCTURE_STATS *psStats, int left, int right, int up, int down, uint16_t direction, STRUCT_STATES state)
|
||||
static void drawLineBuild(STRUCTURE_STATS *psStats, int left, int right, int up, int down, uint16_t direction, STRUCT_STATES state)
|
||||
{
|
||||
int i, j;
|
||||
STRUCTURE *blueprint;
|
||||
|
@ -1481,7 +1481,10 @@ static void drawWallDrag(STRUCTURE_STATS *psStats, int left, int right, int up,
|
|||
blueprint->pos.x = world_coord(i)+world_coord(1)/2;
|
||||
blueprint->pos.y = world_coord(j)+world_coord(1)/2;
|
||||
blueprint->pos.z = map_Height(blueprint->pos.x, blueprint->pos.y) + world_coord(1)/10;
|
||||
if (clipXY(blueprint->pos.x, blueprint->pos.y))
|
||||
{
|
||||
renderStructure(blueprint);
|
||||
}
|
||||
copyOrIgnoreBlueprint(blueprint);
|
||||
}
|
||||
}
|
||||
|
@ -1491,8 +1494,9 @@ static void drawWallDrag(STRUCTURE_STATS *psStats, int left, int right, int up,
|
|||
|
||||
static void renderBuildOrder(int32_t order, BASE_STATS *stats, int32_t x, int32_t y, int32_t x2, int32_t y2, uint16_t dir, STRUCT_STATES state)
|
||||
{
|
||||
if (!stats) return;
|
||||
//draw the current build site if its a line of structures
|
||||
if (order == DORDER_LINEBUILD && stats != NULL)
|
||||
if (order == DORDER_LINEBUILD)
|
||||
{
|
||||
int left, right, up, down;
|
||||
// a wall (or something like that)
|
||||
|
@ -1502,16 +1506,16 @@ static void renderBuildOrder(int32_t order, BASE_STATS *stats, int32_t x, int32_
|
|||
up = MIN(map_coord(y), map_coord(y2));
|
||||
down = MAX(map_coord(y), map_coord(y2));
|
||||
|
||||
drawWallDrag((STRUCTURE_STATS *)stats, left, right, up, down, dir, state);
|
||||
drawLineBuild((STRUCTURE_STATS *)stats, left, right, up, down, dir, state);
|
||||
}
|
||||
if (order == DORDER_BUILD && stats != NULL)
|
||||
{
|
||||
if (!TileHasStructure(mapTile(map_coord(x), map_coord(y))))
|
||||
else if (order == DORDER_BUILD && !TileHasStructure(mapTile(map_coord(x), map_coord(y))))
|
||||
{
|
||||
STRUCTURE *blueprint = buildBlueprint((STRUCTURE_STATS *)stats, x, y, dir, state);
|
||||
if (clipXY(x,y))
|
||||
{
|
||||
renderStructure(blueprint);
|
||||
saveOrDeleteBlueprint(blueprint);
|
||||
}
|
||||
saveOrDeleteBlueprint(blueprint);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1549,7 +1553,7 @@ void displayBlueprints(void)
|
|||
up = MIN(wallDrag.y1, wallDrag.y2);
|
||||
down = MAX(wallDrag.y1, wallDrag.y2);
|
||||
|
||||
drawWallDrag((STRUCTURE_STATS *)sBuildDetails.psStats, left, right, up, down, player.r.y, state);
|
||||
drawLineBuild((STRUCTURE_STATS *)sBuildDetails.psStats, left, right, up, down, player.r.y, state);
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
Loading…
Reference in New Issue