Commit the final part of patch #897 (send/recvDestroyStructure)

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3161 4a71c877-e1ca-e34f-864e-861f7616d084
master
Freddie Witherden 2007-12-24 15:15:10 +00:00
parent 776babad75
commit 8f5fb1c714
4 changed files with 32 additions and 27 deletions

View File

@ -676,7 +676,7 @@ BOOL recvMessage(void)
recvBuildFinished();
break;
case NET_STRUCTDEST: // structure destroy
recvDestroyStructure(&msg);
recvDestroyStructure();
break;
case NET_SECONDARY: // set a droids secondary order level.
recvDroidSecondary(&msg);

View File

@ -235,7 +235,7 @@ extern BOOL multiplayerWinSequence(BOOL firstCall);
// Buildings . multistruct
extern BOOL sendBuildStarted (STRUCTURE *psStruct, DROID *psDroid);
extern BOOL SendDestroyStructure(const STRUCTURE* s);
extern BOOL SendDestroyStructure(STRUCTURE *s);
extern BOOL SendBuildFinished (STRUCTURE *psStruct);
extern BOOL sendLasSat (UBYTE player, STRUCTURE *psStruct, BASE_OBJECT *psObj);

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@ -32,7 +32,7 @@ extern BOOL recvDestroyDroid (NETMSG *pMsg);
extern BOOL recvGroupOrder (NETMSG *pMsg);
extern BOOL recvDroidMove (NETMSG *pMsg);
extern BOOL receiveWholeDroid (NETMSG *pMsg);
extern BOOL recvDestroyStructure (NETMSG *pMsg);
extern BOOL recvDestroyStructure ();
//extern BOOL RecvBuild (NETMSG *pMsg);
extern BOOL recvBuildStarted ();
extern BOOL recvBuildFinished ();

View File

@ -320,41 +320,46 @@ BOOL recvDemolishFinished()
// ////////////////////////////////////////////////////////////////////////////
// Inform others that a structure has been destroyed
BOOL SendDestroyStructure(const STRUCTURE* s)
BOOL SendDestroyStructure(STRUCTURE *s)
{
NETMSG m;
DBCONPRINTF(ConsoleString,(ConsoleString,"SendDestroyStructure() called"));
technologyGiveAway(s);
NETbeginEncode(NET_STRUCTDEST, NET_ALL_PLAYERS);
NetAdd(m,0,s->id); // struct to destroy
m.size =sizeof(UDWORD);
m.type=NET_STRUCTDEST;
return( NETbcast(&m,FALSE));
// Struct to destroy
NETuint32_t(&s->id);
return NETend();
}
// ////////////////////////////////////////////////////////////////////////////
// acknowledge the destruction of a structure, from another player.
BOOL recvDestroyStructure(NETMSG * m)
BOOL recvDestroyStructure()
{
UDWORD s;
STRUCTURE *psStr;
uint32_t structID;
STRUCTURE *psStruct;
NetGet(m,0,s); // struct to destory
DBCONPRINTF(ConsoleString,(ConsoleString,"recvDestroyStructure() called"));
NETbeginDecode();
psStr = IdToStruct(s,ANYPLAYER);
if (psStr)
NETuint32_t(&structID);
// Struct to destory
psStruct = IdToStruct(structID,ANYPLAYER);
if (psStruct)
{
turnOffMultiMsg(TRUE);
destroyStruct(psStr); // remove the struct from remote players machine.
// Remove the struct from remote players machine
destroyStruct(psStruct);
turnOffMultiMsg(FALSE);
technologyGiveAway(psStr);
return (TRUE);
// NOTE: I do not think this should be here!
technologyGiveAway(psStruct);
}
return (TRUE);
}
NETend();
return TRUE;
}
// ////////////////////////////////////////////////////////////////////////////
//lassat is firing