Old map conversion fix 1: water fix, water no longer climbs cliffs.
parent
014cc2c666
commit
8e83aee47e
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@ -83,7 +83,7 @@ bool bridgeValid(int startX, int startY, int endX, int endY)
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{
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for (i = minY + 1; i < maxY - 1; i++)
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{
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if (mapTile(startX, i)->ground != waterGroundType)
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if (terrainType(mapTile(startX, i)) != TER_WATER)
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{
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debug(LOG_ERROR, "Bridge cannot cross !water - X");
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return false;
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@ -94,7 +94,7 @@ bool bridgeValid(int startX, int startY, int endX, int endY)
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{
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for (i = minX + 1; i < maxX - 1; i++)
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{
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if (mapTile(i, startY)->ground != waterGroundType)
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if (terrainType(mapTile(i, startY)) != TER_WATER)
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{
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debug(LOG_ERROR, "Bridge cannot cross !water - Y");
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return false;
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@ -118,7 +118,6 @@ static void init_tileNames(int type);
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/// The different ground types
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GROUND_TYPE *psGroundTypes;
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int numGroundTypes;
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int waterGroundType;
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int cliffGroundType;
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char *tileset = NULL;
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static int numTile_names;
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@ -356,7 +355,6 @@ fallback:
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psGroundTypes[getTextureType(textureType)].textureSize = textureSize ;
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}
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waterGroundType = getTextureType("a_water");
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cliffGroundType = getTextureType("a_cliff");
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SetGroundForTile("tileset/arizonaground.txt", "arizona_ground");
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@ -398,7 +396,6 @@ fallback:
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psGroundTypes[getTextureType(textureType)].textureSize = textureSize;
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}
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waterGroundType = getTextureType("u_water");
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cliffGroundType = getTextureType("u_cliff");
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SetGroundForTile("tileset/urbanground.txt", "urban_ground");
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@ -440,7 +437,6 @@ fallback:
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psGroundTypes[getTextureType(textureType)].textureSize = textureSize;
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}
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waterGroundType = getTextureType("r_water");
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cliffGroundType = getTextureType("r_cliff");
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SetGroundForTile("tileset/rockieground.txt", "rockie_ground");
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@ -881,7 +877,7 @@ bool mapLoad(char *filename, bool preview)
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// FIXME: magic number
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mapTile(i, j)->waterLevel = mapTile(i, j)->height - world_coord(1) / 3;
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// lower riverbed
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if (mapTile(i, j)->ground == waterGroundType)
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if (terrainType(mapTile(i, j)) == TER_WATER && terrainType(mapTile(i-1, j)) == TER_WATER && terrainType(mapTile(i, j-1)) == TER_WATER && terrainType(mapTile(i-1, j-1)) == TER_WATER)
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{
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mapTile(i, j)->height -= WATER_MIN_DEPTH - mt.u32()%(WATER_MAX_DEPTH + 1 - WATER_MIN_DEPTH);
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}
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@ -994,7 +990,7 @@ bool mapSave(char **ppFileData, UDWORD *pFileSize)
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for (int i = 0; i < mapWidth*mapHeight; i++)
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{
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psTileData->texture = psTile->texture;
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if (psTile->ground == waterGroundType)
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if (terrainType(psTile) == TER_WATER)
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{
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psTileData->height = (psTile->waterLevel + world_coord(1) / 3) / ELEVATION_SCALE;
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}
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@ -118,7 +118,6 @@ extern MAPTILE *psMapTiles;
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extern float waterLevel;
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extern GROUND_TYPE *psGroundTypes;
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extern int numGroundTypes;
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extern int waterGroundType;
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extern int cliffGroundType;
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extern char *tileset;
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@ -346,7 +345,6 @@ extern MAPTILE *psMapTiles;
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extern GROUND_TYPE *psGroundTypes;
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extern int numGroundTypes;
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extern int waterGroundType;
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extern int cliffGroundType;
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extern char *tileset;
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@ -338,10 +338,10 @@ static void averagePos(Vector3i *center, Vector3i *a, Vector3i *b, Vector3i *c,
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static bool isWater(int x, int y)
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{
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bool result = false;
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result = result || (tileOnMap(x ,y ) && mapTile(x ,y )->ground == waterGroundType);
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result = result || (tileOnMap(x+1,y ) && mapTile(x+1,y )->ground == waterGroundType);
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result = result || (tileOnMap(x ,y+1) && mapTile(x ,y+1)->ground == waterGroundType);
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result = result || (tileOnMap(x+1,y+1) && mapTile(x+1,y+1)->ground == waterGroundType);
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result = result || (tileOnMap(x ,y ) && terrainType(mapTile(x ,y )) == TER_WATER);
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result = result || (tileOnMap(x-1,y ) && terrainType(mapTile(x-1,y )) == TER_WATER);
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result = result || (tileOnMap(x ,y-1) && terrainType(mapTile(x ,y-1)) == TER_WATER);
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result = result || (tileOnMap(x-1,y-1) && terrainType(mapTile(x-1,y-1)) == TER_WATER);
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return result;
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}
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