Use some more advanced Automake techniques like noinst_HEADERS. Changes partly autogenerated by KDevelop, so this should be compatible with Automake 1.6.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1118 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
1f468f9c46
commit
8a70df4064
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@ -6,47 +6,14 @@
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AM_LFLAGS = $(FLEX_FLAGS)
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AM_YFLAGS = -d
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BUILT_SOURCES = resource_parser.tab.h strres_parser.tab.h
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noinst_LIBRARIES = libframework.a
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AM_CPPFLAGS = -I$(top_srcdir)
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libframework_a_SOURCES = \
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SDL_framerate.c \
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resource_lexer.lex.c \
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resource_parser.tab.c \
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strres_lexer.lex.c \
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strres_parser.tab.c \
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block.c \
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configfile.c \
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debug.c \
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frame.c \
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frameresource.c \
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heap.c \
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input.c \
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mem.c \
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strres.c \
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treap.c \
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trig.c \
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block.h \
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font.h \
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heap.h \
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memint.h \
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treap.h \
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fractions.h \
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mono.h \
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strres.h \
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treapint.h \
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frame.h \
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input.h \
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strresly.h \
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trig.h \
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debug.h \
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frameint.h \
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listmacs.h \
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resly.h \
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types.h \
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frameresource.h \
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configfile.h \
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mem.h
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BUILT_SOURCES = resource_parser.tab.h strres_parser.tab.h
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# ugly hack to circumvent ugly hack
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EXTRA_DIST= cursors.h cursors16.h
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noinst_LIBRARIES = libframework.a
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noinst_HEADERS = block.h configfile.h cursors.h cursors16.h debug.h font.h fractions.h frame.h \
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frameint.h frameresource.h heap.h input.h listmacs.h mem.h memint.h mono.h resly.h \
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strres.h strresly.h treap.h treapint.h trig.h types.h
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libframework_a_SOURCES = SDL_framerate.c block.c configfile.c debug.c frame.c \
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frameresource.c heap.c input.c mem.c mono.c resource_lexer.lex.c resource_parser.tab.c \
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strres.c strres_lexer.lex.c strres_parser.tab.c treap.c trig.c
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@ -6,32 +6,15 @@
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AM_LFLAGS = $(FLEX_FLAGS)
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AM_YFLAGS = -d
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noinst_LIBRARIES = libgamelib.a
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AM_CPPFLAGS = -I$(top_srcdir)
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BUILT_SOURCES = audp_parser.tab.h
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libgamelib_a_SOURCES = \
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anim.c \
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animobj.c \
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audp_lexer.lex.c \
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audp_parser.tab.c \
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gtime.c \
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hashtabl.c \
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pqueue.c \
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ptrlist.c \
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ani.h \
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animobj.h \
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hashtabl.h \
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parser.h \
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pqueue.h \
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ptrlist.h \
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anim.h \
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gtime.h \
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maxpidef.h \
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parser_y.h \
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priority.h
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libgamelib_a_libs = ../framework/libframework.a \
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../$(RENDERER)/lib$(RENDERER).a \
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../ivis_common/libivis_common.a
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libgamelib_a_DEPENDENCIES = $(libgamelib_a_libs)
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libgamelib_a_LIBADD = $(libgamelib_a_libs)
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noinst_LIBRARIES = libgamelib.a
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noinst_HEADERS = ani.h anim.h animobj.h gtime.h hashtabl.h maxpidef.h parser.h \
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pqueue.h priority.h ptrlist.h
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libgamelib_a_SOURCES = anim.c animobj.c audp_lexer.lex.c audp_parser.tab.c \
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gtime.c hashtabl.c pqueue.c ptrlist.c
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libgamelib_a_LIBADD = $(top_builddir)/lib/ivis_opengl/libivis_opengl.a \
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$(top_builddir)/lib/ivis_common/libivis_common.a $(top_builddir)/lib/framework/libframework.a
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@ -1,35 +1,11 @@
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noinst_LIBRARIES = libivis_common.a
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AM_CPPFLAGS = -I$(top_srcdir)
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libivis_common_a_SOURCES = \
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bitimage.c \
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bug.c \
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imd.c \
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imdload.c \
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pcx.c \
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bitimage.h \
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bspfunc.h \
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bspimd.h \
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bug.h \
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geo.h \
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imd.h \
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ivi.h \
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ivisdef.h \
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ivispatch.h \
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pieblitfunc.h \
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pieclip.h \
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pieclip.c \
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piedef.h \
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piefunc.h \
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piemode.h \
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piepalette.h \
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piestate.h \
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piestate.c \
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pietypes.h \
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rendfunc.h \
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rendmode.h \
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tex.h \
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textdraw.h
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libivis_common_a_libs = ../framework/libframework.a
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libivis_common_a_DEPENDENCIES = $(libivis_common_a_libs)
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libivis_common_a_LIBADD = $(libivis_common_a_libs)
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noinst_LIBRARIES = libivis_common.a
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noinst_HEADERS = bitimage.h bspfunc.h bspimd.h bug.h imd.h ivi.h ivisdef.h \
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ivispatch.h pieblitfunc.h pieclip.h piedef.h piefunc.h piemode.h piepalette.h \
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piestate.h pietypes.h rendfunc.h rendmode.h tex.h textdraw.h
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libivis_common_a_SOURCES = bitimage.c bug.c imd.c imdload.c pcx.c pieclip.c \
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piestate.c
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libivis_common_a_LIBADD = $(top_builddir)/lib/framework/libframework.a
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@ -1,26 +1,11 @@
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noinst_LIBRARIES = libivis_opengl.a
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AM_CPPFLAGS = -I$(top_srcdir)
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libivis_opengl_a_SOURCES = \
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bspimd.c \
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ivi.c \
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pieblitfunc.c \
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piedraw.c \
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piefunc.c \
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piematrix.c \
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piemode.c \
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piepalette.c \
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piestate.c \
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pietexture.c \
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rendfunc.c \
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rendmode.c \
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screen.c \
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tex.c \
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textdraw.c \
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ivis02.h \
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piematrix.h \
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pietexture.h \
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screen.h
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libivis_opengl_a_libs = ../framework/libframework.a ../ivis_common/libivis_common.a
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libivis_opengl_a_DEPENDENCIES = $(libivis_opengl_a_libs)
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libivis_opengl_a_LIBADD = $(libivis_opengl_a_libs)
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noinst_LIBRARIES = libivis_opengl.a
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noinst_HEADERS = ivis02.h piematrix.h pietexture.h screen.h
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libivis_opengl_a_SOURCES = bspimd.c ivi.c pieblitfunc.c piedraw.c piefunc.c \
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piematrix.c piemode.c piepalette.c piestate.c pietexture.c rendfunc.c rendmode.c \
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screen.c tex.c textdraw.c
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libivis_opengl_a_LIBADD = $(top_builddir)/lib/ivis_common/libivis_common.a \
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$(top_builddir)/lib/framework/libframework.a
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@ -1,15 +1,9 @@
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noinst_LIBRARIES = libnetplay.a
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AM_CPPFLAGS = -I$(top_srcdir)
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libnetplay_a_SOURCES = \
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netaudio_stub.c \
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netcrypt.c \
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netjoin_stub.c \
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netplay.c \
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netlog.c \
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netusers_stub.c \
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netplay.h \
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netlog.h
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libnetplay_a_libs = ../framework/libframework.a
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libnetplay_a_DEPENDENCIES = $(libnetplay_a_libs)
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libnetplay_a_LIBADD = $(libnetplay_a_libs)
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noinst_LIBRARIES = libnetplay.a
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noinst_HEADERS = netlog.h netplay.h
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libnetplay_a_SOURCES = netaudio_stub.c netcrypt.c netjoin_stub.c netplay.c \
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netlog.c netusers_stub.c
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libnetplay_a_LIBADD = $(top_builddir)/lib/framework/libframework.a
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@ -6,29 +6,14 @@
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AM_LFLAGS = $(FLEX_FLAGS)
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AM_YFLAGS = -d
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noinst_LIBRARIES = libscript.a
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AM_CPPFLAGS = -I$(top_srcdir)
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BUILT_SOURCES = script_parser.tab.h chat_parser.tab.h
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libscript_a_SOURCES = \
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script_lexer.lex.c \
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script_parser.tab.c \
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chat_lexer.lex.c \
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chat_parser.tab.c \
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codeprint.c \
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event.c \
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evntsave.c \
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interp.c \
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script.c \
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stack.c \
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codeprint.h \
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event.h \
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evntsave.h \
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interp.h \
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parse.h \
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script.h \
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chat_processing.h \
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stack.h
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libscript_a_libs = ../framework/libframework.a
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libscript_a_DEPENDENCIES = $(libscript_a_libs)
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libscript_a_LIBADD = $(libscript_a_libs)
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noinst_LIBRARIES = libscript.a
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noinst_HEADERS = chat_processing.h codeprint.h event.h evntsave.h interp.h \
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parse.h script.h stack.h
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libscript_a_SOURCES = script_lexer.lex.c script_parser.tab.c chat_lexer.lex.c \
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chat_parser.tab.c codeprint.c event.c evntsave.c interp.c script.c stack.c
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libscript_a_LIBADD = $(top_builddir)/lib/framework/libframework.a
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noinst_LIBRARIES = libsequence.a
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AM_CPPFLAGS = -I$(top_srcdir)
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libsequence_a_SOURCES = \
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adpcm.c \
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dec130.c \
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rpl_reader.c \
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sequence_stub.c \
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adpcm.h \
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rpl_reader.h \
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sequence.h \
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streamer.h
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libsequence_a_libs = ../framework/libframework.a
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libsequence_a_DEPENDENCIES = $(libsequence_a_libs)
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libsequence_a_LIBADD = $(libsequence_a_libs)
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noinst_LIBRARIES = libsequence.a
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noinst_HEADERS = adpcm.h rpl_reader.h sequence.h streamer.h
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libsequence_a_SOURCES = adpcm.c dec130.c rpl_reader.c sequence_stub.c
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libsequence_a_LIBADD = $(top_builddir)/lib/framework/libframework.a
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@ -1,19 +1,9 @@
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noinst_LIBRARIES = libsound.a
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AM_CPPFLAGS = -I$(top_srcdir)
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libsound_a_SOURCES = \
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audio.c \
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cdaudio.c \
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openal_track.c \
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playlist.c \
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track.c \
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aud.h \
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audio.h \
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cdaudio.h \
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mixer.h \
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track.h \
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tracklib.h
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libsound_a_libs = ../gamelib/libgamelib.a \
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../framework/libframework.a
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libsound_a_DEPENDENCIES = $(libsound_a_libs)
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libsound_a_LIBADD = $(libsound_a_libs)
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noinst_LIBRARIES = libsound.a
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noinst_HEADERS = aud.h audio.h cdaudio.h mixer.h track.h tracklib.h
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libsound_a_SOURCES = audio.c cdaudio.c openal_track.c playlist.c track.c
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libsound_a_LIBADD = $(top_builddir)/lib/gamelib/libgamelib.a \
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$(top_builddir)/lib/framework/libframework.a
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noinst_LIBRARIES = libwidget.a
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AM_CPPFLAGS = -I$(top_srcdir)
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libwidget_a_SOURCES = \
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bar.c \
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button.c \
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editbox.c \
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form.c \
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label.c \
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scrap.c \
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slider.c \
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tip.c \
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widget.c \
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bar.h \
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button.h \
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editbox.h \
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form.h \
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label.h \
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scrap.h \
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slider.h \
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tip.h \
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widgbase.h \
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widget.h \
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widgint.h
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libwidget_a_libs = ../framework/libframework.a \
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../$(RENDERER)/lib$(RENDERER).a \
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../ivis_common/libivis_common.a
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libwidget_a_DEPENDENCIES = $(libwidget_a_libs)
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libwidget_a_LIBADD = $(libwidget_a_libs)
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noinst_LIBRARIES = libwidget.a
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noinst_HEADERS = bar.h button.h editbox.h form.h label.h scrap.h slider.h tip.h \
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widgbase.h widget.h widgint.h
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libwidget_a_SOURCES = bar.c button.c editbox.c form.c label.c scrap.c slider.c \
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tip.c widget.c
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libwidget_a_LIBADD = $(top_builddir)/lib/ivis_opengl/libivis_opengl.a \
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$(top_builddir)/lib/ivis_common/libivis_common.a $(top_builddir)/lib/framework/libframework.a
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315
src/Makefile.am
315
src/Makefile.am
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AM_LFLAGS = $(FLEX_FLAGS)
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AM_YFLAGS = -d
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BUILT_SOURCES = scriptvals_parser.tab.h
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bin_PROGRAMS = warzone2100
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AM_CPPFLAGS = -I$(top_srcdir)
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warzone2100_SOURCES = \
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scriptvals_parser.tab.c \
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scriptvals_lexer.lex.c \
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level_lexer.lex.c \
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ai.c \
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aiexperience.c \
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astar.c \
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action.c \
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advvis.c \
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atmos.c \
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bridge.c \
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buildpos.c \
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cdspan.c \
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cheat.c \
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cluster.c \
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cmddroid.c \
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combat.c \
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component.c \
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console.c \
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data.c \
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design.c \
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difficulty.c \
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disp2d.c \
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display.c \
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droid.c \
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e3demo.c \
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edit2d.c \
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edit3d.c \
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effects.c \
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environ.c \
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fpath.c \
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feature.c \
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findpath.c \
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formation.c \
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frontend.c \
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gateway.c \
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gatewayroute.c \
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gatewaysup.c \
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geometry.c \
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group.c \
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hci.c \
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init.c \
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intdisplay.c \
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intimage.c \
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intorder.c \
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intelmap.c \
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keybind.c \
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keymap.c \
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levels.c \
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lighting.c \
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loop.c \
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main.c \
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map.c \
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mapdisplay.c \
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mapgrid.c \
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mechanics.c \
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message.c \
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miscimd.c \
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move.c \
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multiint.c \
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multimenu.c \
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multiopt.c \
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multisync.c \
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multibot.c \
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multistat.c \
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||||
objmem.c \
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||||
objects.c \
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optimisepath.c \
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||||
order.c \
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||||
player.c \
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||||
powercrypt.c \
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||||
radar.c \
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||||
raycast.c \
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||||
research.c \
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||||
scores.c \
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||||
scriptai.c \
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||||
scriptcb.c \
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scriptextern.c \
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scriptfuncs.c \
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scriptobj.c \
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scripttabs.c \
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scriptvals.c \
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selection.c \
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stats.c \
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text.c \
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texture.c \
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||||
transporter.c \
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visibility.c \
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warcam.c \
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wrappers.c \
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ani.c \
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||||
arrow.c \
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aud.c \
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audio_id.c \
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bucket3d.c \
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||||
clparse.c \
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configuration.c \
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csnap.c \
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display3d.c \
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||||
drive.c \
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function.c \
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game.c \
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ingameop.c \
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||||
keyedit.c \
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||||
loadsave.c \
|
||||
mission.c \
|
||||
multigifts.c \
|
||||
multijoin.c \
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||||
multilimit.c \
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||||
multiplay.c \
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||||
multistruct.c \
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||||
oprint.c \
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||||
power.c \
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||||
projectile.c \
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seqdisp.c \
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structure.c \
|
||||
target.c \
|
||||
warzoneconfig.c \
|
||||
action.h \
|
||||
advvis.h \
|
||||
aidef.h \
|
||||
ai.h \
|
||||
aiexperience.h \
|
||||
anim_id.h \
|
||||
arrow.h \
|
||||
astar.h \
|
||||
atmos.h \
|
||||
audio_id.h \
|
||||
base.h \
|
||||
bridge.h \
|
||||
bucket3d.h \
|
||||
buildpos.h \
|
||||
bulletdef.h \
|
||||
bullet.h \
|
||||
cdspan.h \
|
||||
cheat.h \
|
||||
clparse.h \
|
||||
cluster.h \
|
||||
cmddroiddef.h \
|
||||
cmddroid.h \
|
||||
combat.h \
|
||||
component.h \
|
||||
console.h \
|
||||
csnap.h \
|
||||
data.h \
|
||||
deliverance.h \
|
||||
design.h \
|
||||
difficulty.h \
|
||||
disp2d.h \
|
||||
display3ddef.h \
|
||||
display3d.h \
|
||||
displaydef.h \
|
||||
display.h \
|
||||
drive.h \
|
||||
droiddef.h \
|
||||
droid.h \
|
||||
e3demo.h \
|
||||
edit2d.h \
|
||||
edit3d.h \
|
||||
effects.h \
|
||||
environ.h \
|
||||
featuredef.h \
|
||||
feature.h \
|
||||
findpath.h \
|
||||
formationdef.h \
|
||||
formation.h \
|
||||
fpath.h \
|
||||
frend.h \
|
||||
frontend.h \
|
||||
functiondef.h \
|
||||
function.h \
|
||||
gamedefs.h \
|
||||
game.h \
|
||||
gatewaydef.h \
|
||||
gateway.h \
|
||||
gatewayroute.h \
|
||||
geometry.h \
|
||||
group.h \
|
||||
hci.h \
|
||||
ingameop.h \
|
||||
init.h \
|
||||
intdisplay.h \
|
||||
intelmap.h \
|
||||
intfac.h \
|
||||
intimage.h \
|
||||
intorder.h \
|
||||
keybind.h \
|
||||
keyedit.h \
|
||||
keymap.h \
|
||||
levelint.h \
|
||||
levels.h \
|
||||
lighting.h \
|
||||
loadsave.h \
|
||||
loop.h \
|
||||
mapdisplay.h \
|
||||
mapgrid.h \
|
||||
map.h \
|
||||
mechanics.h \
|
||||
messagedef.h \
|
||||
message.h \
|
||||
miscimd.h \
|
||||
missiondef.h \
|
||||
mission.h \
|
||||
movedef.h \
|
||||
move.h \
|
||||
multigifts.h \
|
||||
multiint.h \
|
||||
multijoin.h \
|
||||
multilimit.h \
|
||||
multimenu.h \
|
||||
multiplay.h \
|
||||
multirecv.h \
|
||||
multistat.h \
|
||||
objectdef.h \
|
||||
objects.h \
|
||||
objmem.h \
|
||||
oprint.h \
|
||||
optimisepath.h \
|
||||
orderdef.h \
|
||||
order.h \
|
||||
player.h \
|
||||
powercrypt.h \
|
||||
power.h \
|
||||
projectile.h \
|
||||
radar.h \
|
||||
raycast.h \
|
||||
researchdef.h \
|
||||
research.h \
|
||||
resource.h \
|
||||
scores.h \
|
||||
scriptai.h \
|
||||
scriptcb.h \
|
||||
scriptextern.h \
|
||||
scriptfuncs.h \
|
||||
scriptobj.h \
|
||||
scripttabs.h \
|
||||
scriptvals.h \
|
||||
selection.h \
|
||||
seqdisp.h \
|
||||
statsdef.h \
|
||||
stats.h \
|
||||
structuredef.h \
|
||||
structure.h \
|
||||
target.h \
|
||||
text.h \
|
||||
texture.h \
|
||||
transporter.h \
|
||||
visibility.h \
|
||||
warcam.h \
|
||||
warzoneconfig.h \
|
||||
weapons.h \
|
||||
winmain.h \
|
||||
configuration.h \
|
||||
wrappers.h
|
||||
BUILT_SOURCES = scriptvals_parser.tab.h
|
||||
|
||||
warzone_libs = ../lib/framework/libframework.a \
|
||||
../lib/sound/libsound.a \
|
||||
../lib/netplay/libnetplay.a \
|
||||
../lib/script/libscript.a \
|
||||
../lib/ivis_common/libivis_common.a \
|
||||
../lib/ivis_opengl/libivis_opengl.a \
|
||||
../lib/gamelib/libgamelib.a \
|
||||
../lib/sequence/libsequence.a \
|
||||
../lib/widget/libwidget.a
|
||||
bin_PROGRAMS = warzone2100
|
||||
noinst_HEADERS = action.h advvis.h ai.h aidef.h aiexperience.h anim_id.h \
|
||||
arrow.h astar.h atmos.h audio_id.h base.h bridge.h bucket3d.h buildpos.h \
|
||||
bullet.h bulletdef.h cdspan.h cheat.h clparse.h cluster.h cmddroid.h \
|
||||
cmddroiddef.h combat.h component.h configuration.h console.h csnap.h data.h \
|
||||
deliverance.h design.h difficulty.h disp2d.h display.h display3d.h display3ddef.h \
|
||||
displaydef.h drive.h droid.h droiddef.h e3demo.h edit2d.h edit3d.h effects.h \
|
||||
environ.h feature.h featuredef.h findpath.h formation.h formationdef.h fpath.h \
|
||||
frend.h frontend.h function.h functiondef.h game.h gamedefs.h gateway.h \
|
||||
gatewaydef.h gatewayroute.h geometry.h group.h hci.h ingameop.h init.h intdisplay.h \
|
||||
intelmap.h intfac.h intimage.h intorder.h keybind.h keyedit.h keymap.h levelint.h \
|
||||
levels.h lighting.h loadsave.h loop.h map.h mapdisplay.h mapgrid.h mechanics.h \
|
||||
message.h messagedef.h miscimd.h mission.h missiondef.h move.h movedef.h \
|
||||
multigifts.h multiint.h multijoin.h multilimit.h multimenu.h multiplay.h multirecv.h \
|
||||
multistat.h objectdef.h objects.h objmem.h oprint.h optimisepath.h order.h \
|
||||
orderdef.h player.h power.h powercrypt.h projectile.h radar.h raycast.h research.h \
|
||||
researchdef.h resource.h scores.h scriptai.h scriptcb.h scriptextern.h scriptfuncs.h \
|
||||
scriptobj.h scripttabs.h scriptvals.h selection.h seqdisp.h stats.h statsdef.h \
|
||||
structure.h structuredef.h target.h text.h texture.h transporter.h visibility.h \
|
||||
warcam.h warzoneconfig.h weapons.h winmain.h wrappers.h
|
||||
|
||||
warzone2100_SOURCES = scriptvals_parser.tab.c scriptvals_lexer.lex.c \
|
||||
level_lexer.lex.c ai.c aiexperience.c astar.c action.c advvis.c atmos.c bridge.c \
|
||||
buildpos.c cdspan.c cheat.c cluster.c cmddroid.c combat.c component.c console.c \
|
||||
data.c design.c difficulty.c disp2d.c display.c droid.c e3demo.c edit2d.c \
|
||||
edit3d.c effects.c environ.c fpath.c feature.c findpath.c formation.c frontend.c \
|
||||
gateway.c gatewayroute.c gatewaysup.c geometry.c group.c hci.c init.c \
|
||||
intdisplay.c intimage.c intorder.c intelmap.c keybind.c keymap.c levels.c lighting.c \
|
||||
loop.c main.c map.c mapdisplay.c mapgrid.c mechanics.c message.c miscimd.c \
|
||||
move.c multiint.c multimenu.c multiopt.c multisync.c multibot.c multistat.c \
|
||||
objmem.c objects.c optimisepath.c order.c player.c powercrypt.c radar.c \
|
||||
raycast.c research.c scores.c scriptai.c scriptcb.c scriptextern.c scriptfuncs.c \
|
||||
scriptobj.c scripttabs.c scriptvals.c selection.c stats.c text.c texture.c \
|
||||
transporter.c visibility.c warcam.c wrappers.c ani.c arrow.c aud.c audio_id.c \
|
||||
bucket3d.c clparse.c configuration.c csnap.c display3d.c drive.c function.c game.c \
|
||||
ingameop.c keyedit.c loadsave.c mission.c multigifts.c multijoin.c multilimit.c \
|
||||
multiplay.c multistruct.c oprint.c power.c projectile.c seqdisp.c structure.c \
|
||||
target.c warzoneconfig.c
|
||||
|
||||
warzone2100_LDADD = $(top_builddir)/lib/widget/libwidget.a \
|
||||
$(top_builddir)/lib/sound/libsound.a $(top_builddir)/lib/sequence/libsequence.a \
|
||||
$(top_builddir)/lib/script/libscript.a $(top_builddir)/lib/netplay/libnetplay.a \
|
||||
$(top_builddir)/lib/ivis_opengl/libivis_opengl.a $(top_builddir)/lib/ivis_common/libivis_common.a \
|
||||
$(top_builddir)/lib/gamelib/libgamelib.a $(top_builddir)/lib/framework/libframework.a
|
||||
|
||||
if MINGW32
|
||||
warzone_libs += ../win32/warzone2100.o
|
||||
warzone2100_LDADD += $(top_builddir)/win32/warzone2100.o
|
||||
endif
|
||||
|
||||
warzone2100_DEPENDENCIES = $(warzone_libs)
|
||||
warzone2100_LDADD = $(warzone_libs)
|
||||
|
|
Loading…
Reference in New Issue