Move weaponROF(WEAPON_STATS *psStat) from design.c to stats.c
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@1262 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
95552bad16
commit
8a2df06e16
28
src/design.c
28
src/design.c
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@ -100,8 +100,6 @@
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/***************************************************************************************/
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/* Max values for the design bar graphs */
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#define DBAR_WEAPMAXROF 240 //700//3500 // maximum shots per minute???
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//these are calculated now when the game gets loaded up
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//#define DBAR_MAXWEIGHT 3500 // maximum weight for a component
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//#define DBAR_SENSORMAXRANGE (30*TILE_UNITS) // maximum sensor range
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@ -5679,29 +5677,3 @@ void reverseTemplateList(DROID_TEMPLATE **ppsList)
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*ppsList = psPrev;
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}
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//calculates the weapons ROF based on the fire pause and the salvos
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UWORD weaponROF(WEAPON_STATS *psStat)
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{
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UWORD rof = 0;
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//if there are salvos
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if (psStat->numRounds)
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{
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if (psStat->reloadTime != 0)
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{
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rof = (UWORD)(60 * GAME_TICKS_PER_SEC / psStat->reloadTime);
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//multiply by the number of salvos/shot
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rof = (UWORD)(rof * psStat->numRounds);
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}
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}
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if (!rof)
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{
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rof = (UWORD)weaponFirePause(psStat, (UBYTE)selectedPlayer);
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if (rof != 0)
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{
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rof = (UWORD)(60 * GAME_TICKS_PER_SEC / rof);
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}
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//else leave it at 0
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}
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return rof;
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}
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@ -158,6 +158,4 @@ extern void resetDesignPauseState(void);
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extern void reverseTemplateList(DROID_TEMPLATE **ppsList);
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extern UWORD weaponROF(WEAPON_STATS *psStat);
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#endif
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27
src/stats.c
27
src/stats.c
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@ -28,6 +28,7 @@
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#include "lib/framework/frame.h"
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#include "lib/framework/strres.h"
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#include "lib/framework/frameresource.h"
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#include "lib/gamelib/gtime.h"
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#include "objects.h"
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#include "stats.h"
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#include "map.h"
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@ -3864,6 +3865,32 @@ UDWORD bodyArmour(BODY_STATS *psStats, UBYTE player, UBYTE bodyType,
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return 0; // Should never get here.
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}
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//calculates the weapons ROF based on the fire pause and the salvos
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UWORD weaponROF(WEAPON_STATS *psStat)
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{
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UWORD rof = 0;
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//if there are salvos
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if (psStat->numRounds)
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{
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if (psStat->reloadTime != 0)
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{
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rof = (UWORD)(60 * GAME_TICKS_PER_SEC / psStat->reloadTime);
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//multiply by the number of salvos/shot
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rof = (UWORD)(rof * psStat->numRounds);
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}
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}
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if (!rof)
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{
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rof = (UWORD)weaponFirePause(psStat, (UBYTE)selectedPlayer);
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if (rof != 0)
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{
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rof = (UWORD)(60 * GAME_TICKS_PER_SEC / rof);
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}
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//else leave it at 0
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}
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return rof;
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}
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//Access functions for the max values to be used in the Design Screen
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void setMaxComponentWeight(UDWORD weight)
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@ -150,6 +150,8 @@ extern BOOL statsAllocProgram(UDWORD numEntries);
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/*Allocate Construct Stats*/
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extern BOOL statsAllocConstruct(UDWORD numEntries);
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extern UWORD weaponROF(WEAPON_STATS *psStat);
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/*******************************************************************************
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* Load stats functions
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*******************************************************************************/
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@ -315,6 +317,7 @@ extern PROPULSION_TYPE getPropulsionType(char *pType);
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/*returns the weapon effect based on the string name passed in */
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extern WEAPON_EFFECT getWeaponEffect(char *pWeaponEffect);
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extern UWORD weaponROF(WEAPON_STATS *psStat);
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/*Access functions for the upgradeable stats of a weapon*/
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extern UDWORD weaponFirePause(WEAPON_STATS *psStats, UBYTE player);
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extern UDWORD weaponShortHit(WEAPON_STATS *psStats, UBYTE player);
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@ -336,6 +339,7 @@ extern UDWORD constructorPoints(CONSTRUCT_STATS *psStats, UBYTE player);
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extern UDWORD bodyPower(BODY_STATS *psStats, UBYTE player, UBYTE bodyType);
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extern UDWORD bodyArmour(BODY_STATS *psStats, UBYTE player, UBYTE bodyType,
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WEAPON_CLASS weaponClass, int side);
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/*dummy function for John*/
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extern void brainAvailable(BRAIN_STATS *psStat);
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