Make debug messages work in campaign mode.

Fixes scavenger walls not exploding from scripts.

Fixes ticket:3194.
master
Cyp 2012-02-21 20:41:15 +01:00
parent 1be61c6ba6
commit 851b25cd39
4 changed files with 7 additions and 7 deletions

View File

@ -328,7 +328,7 @@ bool recvDroid(NETQUEUE queue)
}
NETend();
if (!getDebugMappingStatus())
if (!getDebugMappingStatus() && bMultiPlayer)
{
debug(LOG_WARNING, "Failed to add droid for player %u.", NetPlay.players[queue.index].position);
return false;
@ -723,7 +723,7 @@ bool recvDestroyDroid(NETQUEUE queue)
}
NETend();
if (!getDebugMappingStatus())
if (!getDebugMappingStatus() && bMultiPlayer)
{
debug(LOG_WARNING, "Failed to remove droid for player %u.", NetPlay.players[queue.index].position);
return false;

View File

@ -585,7 +585,7 @@ void recvMultiPlayerFeature(NETQUEUE queue)
}
NETend();
if (!getDebugMappingStatus())
if (!getDebugMappingStatus() && bMultiPlayer)
{
debug(LOG_WARNING, "Failed to add feature for player %u.", NetPlay.players[queue.index].position);
return;

View File

@ -825,7 +825,7 @@ static bool recvResearch(NETQUEUE queue)
NETuint32_t(&index);
NETend();
if (!getDebugMappingStatus())
if (!getDebugMappingStatus() && bMultiPlayer)
{
debug(LOG_WARNING, "Failed to finish research for player %u.", NetPlay.players[queue.index].position);
return false;
@ -1532,7 +1532,7 @@ bool recvDestroyFeature(NETQUEUE queue)
NETuint32_t(&id);
NETend();
if (!getDebugMappingStatus())
if (!getDebugMappingStatus() && bMultiPlayer)
{
debug(LOG_WARNING, "Failed to remove feature for player %u.", NetPlay.players[queue.index].position);
return false;

View File

@ -89,7 +89,7 @@ bool recvBuildFinished(NETQUEUE queue)
ASSERT_OR_RETURN(false, player < MAX_PLAYERS, "invalid player %u", player);
if (!getDebugMappingStatus())
if (!getDebugMappingStatus() && bMultiPlayer)
{
debug(LOG_WARNING, "Failed to add structure for player %u.", NetPlay.players[queue.index].position);
return false;
@ -183,7 +183,7 @@ bool recvDestroyStructure(NETQUEUE queue)
NETuint32_t(&structID);
NETend();
if (!getDebugMappingStatus())
if (!getDebugMappingStatus() && bMultiPlayer)
{
debug(LOG_WARNING, "Failed to remove structure for player %u.", NetPlay.players[queue.index].position);
return false;