newnet: Fix crash due to "forgetting" to pass a parameter to a function. Remove some ridiculous duplication of function declarations instead of including the headers.
parent
6f223ae8e7
commit
84275d52b0
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@ -42,6 +42,10 @@
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#include "miniupnpc/upnpcommands.h"
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#include "lib/exceptionhandler/dumpinfo.h"
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#include "src/multistat.h"
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#include "src/multijoin.h"
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#include "src/multiint.h"
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#ifdef WZ_OS_LINUX
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#include <execinfo.h> // Nonfatal runtime backtraces.
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#endif //WZ_OS_LINUX
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@ -127,15 +131,6 @@ static unsigned int masterserver_port = 0, gameserver_port = 0;
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*/
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#define NET_BUFFER_SIZE (MaxMsgSize) // Would be 16K
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// HACK(s) to allow us to call a src/multi*.c function
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extern void recvMultiStats(void); // from src/multistat.c
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extern BOOL sendTextMessage(const char *pStr, BOOL all); // from src/multiplay.c
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extern BOOL MultiPlayerJoin(UDWORD playerIndex); // from src/multijoin.c
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extern BOOL MultiPlayerLeave(UDWORD playerIndex); // from src/multijoin.c
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extern void ShowMOTD(void); // from src/multijoin.c
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extern void kickPlayer(uint32_t player_id, const char *reason, LOBBY_ERROR_TYPES type); // from src/multiinit.c
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extern void setLobbyError (LOBBY_ERROR_TYPES error_type); // from src/multiinit.c
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extern LOBBY_ERROR_TYPES getLobbyError(void); // from src/multiinit.c
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// ////////////////////////////////////////////////////////////////////////
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// Function prototypes
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static void NETplayerLeaving(UDWORD player); // Cleanup sockets on player leaving (nicely)
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@ -144,11 +139,6 @@ static void NETregisterServer(int state);
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static void NETallowJoining(void);
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static void NET_InitPlayer(int i);
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void NETGameLocked( bool flag);
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void NETresetGamePassword(void);
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void NETGameLocked( bool flag);
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void NETresetGamePassword(void);
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/*
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* Network globals, these are part of the new network API
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*/
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@ -2400,7 +2390,7 @@ static BOOL NETprocessSystemMessage(NETQUEUE playerQueue, uint8_t type)
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}
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case NET_PLAYER_STATS:
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{
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recvMultiStats();
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recvMultiStats(playerQueue);
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netPlayersUpdated = true;
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break;
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}
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@ -318,6 +318,9 @@ extern bool NETisCorrectVersion(uint32_t game_version_major, uint32_t game_versi
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extern bool NETgameIsCorrectVersion(GAMESTRUCT* check_game);
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extern void NET_InitPlayers(void);
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void NETGameLocked(bool flag);
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void NETresetGamePassword(void);
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const char *messageTypeToString(unsigned messageType);
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/// Sync debugging. Only prints anything, if different players would print different things.
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@ -142,17 +142,6 @@ extern GLuint FBOdepthbuffer; // Our handle to the depth render buffer
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extern BOOL bFboProblem; // hack to work around people with bad drivers. (*cough*intel*cough*)
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extern BOOL bSendingMap; // used to indicate we are sending a map
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extern void intDisplayTemplateButton(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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extern void NETsetGamePassword(const char *password); // in netplay.c
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extern void NETresetGamePassword(void); // in netplay.c
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extern void NETGameLocked(bool flag); // in netplay.c
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extern void NETsetGamePassword(const char *password); // in netplay.c
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extern void NETresetGamePassword(void); // in netplay.c
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extern void NETGameLocked(bool flag); // in netplay.c
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extern void NETsetGamePassword(const char *password); // in netplay.c
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extern void NETresetGamePassword(void); // in netplay.c
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extern void NETGameLocked(bool flag); // in netplay.c
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BOOL bHosted = false; //we have set up a game
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char sPlayer[128]; // player name (to be used)
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static int colourChooserUp = -1;
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@ -181,20 +170,18 @@ static void drawReadyButton(UDWORD player);
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static void displayPasswordEditBox(WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, WZ_DECL_UNUSED PIELIGHT *pColours);
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// Drawing Functions
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void displayChatEdit (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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void displayMultiBut (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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void intDisplayFeBox (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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void displayRemoteGame (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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void displayPlayer (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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void displayTeamChooser (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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void displayMultiEditBox (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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void setLockedTeamsMode (void);
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static void displayChatEdit (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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static void displayMultiBut (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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static void intDisplayFeBox (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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static void displayRemoteGame (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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static void displayPlayer (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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static void displayTeamChooser (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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static void displayMultiEditBox (WIDGET *psWidget, UDWORD xOffset, UDWORD yOffset, PIELIGHT *pColours);
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static void setLockedTeamsMode (void);
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// find games
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static void addGames (void);
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static void removeGames (void);
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void runGameFind (void);
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void startGameFind (void);
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// password form functions
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static void hidePasswordForm(void);
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@ -202,21 +189,14 @@ static void showPasswordForm(void);
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// Connection option functions
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static void addConnections (UDWORD);
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void runConnectionScreen (void);
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BOOL startConnectionScreen (void);
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// Game option functions
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static void addGameOptions (BOOL bRedo); // options (rhs) boxV
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UDWORD addPlayerBox (BOOL); // players (mid) box
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static void addChatBox (void);
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static void disableMultiButs (void);
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static void processMultiopWidgets(UDWORD);
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static void SendFireUp (void);
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void runMultiOptions (void);
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BOOL startMultiOptions (BOOL);
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void frontendMultiMessages(void);
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static UDWORD bestPlayer (UDWORD);
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static void decideWRF (void);
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@ -226,8 +206,6 @@ static BOOL SendColourRequest (UBYTE player, UBYTE col);
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static BOOL SendPositionRequest (UBYTE player, UBYTE chosenPlayer);
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static BOOL safeToUseColour (UDWORD player,UDWORD col);
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static BOOL changeReadyStatus (UBYTE player, BOOL bReady);
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void resetReadyStatus (bool bSendOptions);
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void initTeams( void );
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static void stopJoining(void);
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// ////////////////////////////////////////////////////////////////////////////
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// map previews..
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@ -24,6 +24,8 @@
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#ifndef __INCLUDED_SRC_MULTIINT_H__
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#define __INCLUDED_SRC_MULTIINT_H__
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#include "lib/widget/widgbase.h"
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#ifdef __cplusplus
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extern "C"
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{
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