Add safe check on player colour packet, and return early if team packet check fails.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@3561 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
6f2d7fce48
commit
81633326db
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@ -1025,6 +1025,7 @@ BOOL recvTeamRequest()
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{
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{
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debug(LOG_ERROR, "Invalid NET_TEAMREQUEST from player %d: Tried to change player %d (team %d)",
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debug(LOG_ERROR, "Invalid NET_TEAMREQUEST from player %d: Tried to change player %d (team %d)",
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NETgetSource(), (int)player, (int)team);
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NETgetSource(), (int)player, (int)team);
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return FALSE;
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}
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}
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changeTeam(player, team);
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changeTeam(player, team);
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@ -1107,6 +1108,13 @@ BOOL recvColourRequest()
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NETuint8_t(&chosenPlayer);
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NETuint8_t(&chosenPlayer);
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NETend();
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NETend();
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if (player > MAX_PLAYERS || chosenPlayer > MAX_PLAYERS)
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{
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debug(LOG_ERROR, "Invalid NET_COLOURREQUEST from player %d: Tried to change player %d to %d",
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NETgetSource(), (int)player, (int)chosenPlayer);
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return FALSE;
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}
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return changeColour(player, col, chosenPlayer);
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return changeColour(player, col, chosenPlayer);
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}
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}
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