warnings.patch dated 20070716 by Martin Koller.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2118 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
0a5464c191
commit
7fb85e80a6
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@ -652,7 +652,7 @@ GAMECODE gameLoop(void)
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void videoLoop(void)
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{
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bool bVolKilled = false;
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float originalVolume;
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float originalVolume = 0.0;
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// There is something really odd here. - Per
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static BOOL bActiveBackDrop = FALSE;
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@ -43,7 +43,9 @@
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#include "formation.h"
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#include "mapgrid.h"
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static SDWORD factoryDeliveryPointCheck[MAX_PLAYERS][NUM_FLAG_TYPES][MAX_FACTORY];
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#ifdef DEBUG
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static SDWORD factoryDeliveryPointCheck[MAX_PLAYERS][NUM_FLAG_TYPES][MAX_FACTORY];
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#endif
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// the initial value for the object ID
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#define OBJ_ID_INIT 20000
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@ -66,7 +68,9 @@ FLAG_POSITION *apsFlagPosLists[MAX_PLAYERS];
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BASE_OBJECT *psDestroyedObj=NULL;
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/* Forward function declarations */
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#ifdef DEBUG
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static void objListIntegCheck(void);
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#endif
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/* Initialise the object heaps */
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@ -935,6 +939,7 @@ BOOL checkValidId(UDWORD id)
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// integrity check the lists
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#ifdef DEBUG
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static void objListIntegCheck(void)
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{
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SDWORD player;
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@ -970,3 +975,4 @@ static void objListIntegCheck(void)
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ASSERT( psCurr->died > 0, "objListIntegCheck: Object in destroyed list but not dead!" );
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}
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}
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#endif
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@ -10420,7 +10420,7 @@ BOOL objectInRangeVis(BASE_OBJECT *psList, SDWORD x, SDWORD y, SDWORD range, SDW
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BOOL scrPursueResearch(void)
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{
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RESEARCH *psResearch;
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SDWORD foundIndex,player,cur,tempIndex,Stack[400];
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SDWORD foundIndex = 0,player,cur,tempIndex,Stack[400];
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UDWORD index;
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SWORD top;
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@ -315,7 +315,7 @@ void initFactoryNumFlag(void)
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void resetFactoryNumFlag(void)
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{
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STRUCTURE* psStruct;
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uint8_t mask;
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uint8_t mask = 0;
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unsigned int i;
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for(i = 0; i < MAX_PLAYERS; i++)
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