Fix bug #9652 where water edge would transition to black instead of water when
mouse was positioned over a research or production item. git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2705 4a71c877-e1ca-e34f-864e-861f7616d084master
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e624663f40
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7f737d30f1
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@ -809,6 +809,7 @@ static void drawTiles(iView *camera, iView *player)
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}
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// Draw all the normal tiles
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pie_SetColourKeyedBlack(TRUE);
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pie_SetFogStatus(TRUE);
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pie_SetBilinear(TRUE);
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for (i = 0; i < MIN(visibleTiles.y, mapHeight); i++)
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