-make sure the last AI player doesn't get restored when a client joins an mp game
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@4606 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
26c2c50036
commit
7c5c437e9e
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@ -1875,7 +1875,7 @@ static void processMultiopWidgets(UDWORD id)
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disableMultiButs();
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disableMultiButs();
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// Ensure that Skirmish games have at least one AI player
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// Ensure that Skirmish games have at least one AI player
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if (game.type == SKIRMISH)
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if (!NetPlay.bComms)
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{
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{
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// Search for the last AI player we can find and make sure that it is enabled
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// Search for the last AI player we can find and make sure that it is enabled
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for (i = game.maxPlayers - 1; i != ~0; --i)
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for (i = game.maxPlayers - 1; i != ~0; --i)
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