Fix bug #1120: Ready button broken in trunk.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8581 4a71c877-e1ca-e34f-864e-861f7616d084master
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271f5cc180
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7b6618ad03
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@ -1812,7 +1812,7 @@ static void drawReadyButton(UDWORD player)
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8 + MULTIOP_PLAYERWIDTH - MULTIOP_READY_WIDTH,
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(UWORD)(( (MULTIOP_PLAYERHEIGHT+5)*NetPlay.players[player].position)+4),
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MULTIOP_READY_WIDTH,MULTIOP_READY_HEIGHT);
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// draw 'ready' button
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if (NetPlay.players[player].ready)
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{
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