Do not make power option go away in pre-game dialog when turning scavengers on.
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@7682 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
8e237aefcb
commit
79ed9b96e8
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@ -1130,8 +1130,6 @@ static void addGameOptions(BOOL bRedo)
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addMultiBut(psWScreen, MULTIOP_GAMETYPE, MULTIOP_CAMPAIGN, MCOL1, 2, MULTIOP_BUTW, MULTIOP_BUTH, _("Scavengers"), IMAGE_ARENA, IMAGE_ARENA_HI, true); // "campaign"
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addMultiBut(psWScreen, MULTIOP_GAMETYPE, MULTIOP_SKIRMISH, MCOL2, 2, MULTIOP_BUTW, MULTIOP_BUTH, _("No Scavengers"), IMAGE_SKIRMISH, IMAGE_SKIRMISH_HI, true); // "skirmish"
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widgSetButtonState(psWScreen, MULTIOP_CAMPAIGN, 0);
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widgSetButtonState(psWScreen, MULTIOP_SKIRMISH, 0);
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@ -1196,15 +1194,7 @@ static void addGameOptions(BOOL bRedo)
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break;
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}
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// pow levels
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if (game.type == CAMPAIGN)
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{
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addBlueForm(MULTIOP_OPTIONS,MULTIOP_POWER,_("Power"),MCOL0,MROW7,MULTIOP_BLUEFORMW,27);
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}
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else
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{
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addBlueForm(MULTIOP_OPTIONS, MULTIOP_POWER, _("Power"), MCOL0, MROW8, MULTIOP_BLUEFORMW, 27);
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}
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addMultiBut(psWScreen,MULTIOP_POWER,MULTIOP_POWLEV_LOW,MCOL1,2,MULTIOP_BUTW,MULTIOP_BUTH,
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_("Low Power Levels"),IMAGE_POWLO,IMAGE_POWLO_HI,true);
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addMultiBut(psWScreen,MULTIOP_POWER,MULTIOP_POWLEV_MED,MCOL2,2,MULTIOP_BUTW,MULTIOP_BUTH,
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@ -1227,15 +1217,7 @@ static void addGameOptions(BOOL bRedo)
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break;
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}
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//type clean/base/defence
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if (game.type == CAMPAIGN)
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{
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addBlueForm(MULTIOP_OPTIONS, MULTIOP_BASETYPE, _("Base"), MCOL0, MROW8, MULTIOP_BLUEFORMW, 27);
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}
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else
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{
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addBlueForm(MULTIOP_OPTIONS, MULTIOP_BASETYPE, _("Base"), MCOL0, MROW9, MULTIOP_BLUEFORMW, 27);
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}
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addMultiBut(psWScreen,MULTIOP_BASETYPE,MULTIOP_CLEAN,MCOL1,2,MULTIOP_BUTW,MULTIOP_BUTH,
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_("Start with No Bases"), IMAGE_NOBASE,IMAGE_NOBASE_HI,true);
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addMultiBut(psWScreen,MULTIOP_BASETYPE,MULTIOP_BASE,MCOL2,2,MULTIOP_BUTW,MULTIOP_BUTH,
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