Disables stopping of the backdrop, to fix the flickering issue that some people have seen while on the loading screen.
Closes ticket:87 git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6126 4a71c877-e1ca-e34f-864e-861f7616d084master
parent
31b3895caf
commit
768686397c
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@ -269,7 +269,8 @@ void loadingScreenCallback(void)
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UDWORD currTick;
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PIELIGHT colour;
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if(SDL_GetTicks()-lastTick < 16) {
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if(SDL_GetTicks()-lastTick < 16)
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{
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return;
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}
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currTick = SDL_GetTicks();
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@ -337,7 +338,9 @@ void initLoadingScreen( BOOL drawbdrop )
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resSetLoadCallback(loadingScreenCallback);
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loadScreenCallNo = 0;
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screen_StopBackDrop();
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// NOTE: When this is called, we stop the backdrop, but since the screen
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// is double buffered, we only have the backdrop on 1 buffer, and not the other.
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//screen_StopBackDrop();
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}
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