Disables stopping of the backdrop, to fix the flickering issue that some people have seen while on the loading screen.

Closes ticket:87

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6126 4a71c877-e1ca-e34f-864e-861f7616d084
master
Buginator 2008-10-11 03:57:45 +00:00
parent 31b3895caf
commit 768686397c
1 changed files with 5 additions and 2 deletions

View File

@ -269,7 +269,8 @@ void loadingScreenCallback(void)
UDWORD currTick;
PIELIGHT colour;
if(SDL_GetTicks()-lastTick < 16) {
if(SDL_GetTicks()-lastTick < 16)
{
return;
}
currTick = SDL_GetTicks();
@ -337,7 +338,9 @@ void initLoadingScreen( BOOL drawbdrop )
resSetLoadCallback(loadingScreenCallback);
loadScreenCallNo = 0;
screen_StopBackDrop();
// NOTE: When this is called, we stop the backdrop, but since the screen
// is double buffered, we only have the backdrop on 1 buffer, and not the other.
//screen_StopBackDrop();
}