Distinguish between different types of .wz files
git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@10689 4a71c877-e1ca-e34f-864e-861f7616d084master
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afc69769b0
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@ -57,6 +57,82 @@
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</array>
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</array>
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</dict>
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</dict>
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</dict>
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</dict>
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<dict>
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<key>UTTypeIdentifier</key>
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<string>net.wz2100.wz.mod</string>
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<key>UTTypeReferenceURL</key>
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<string>http://developer.wz2100.net/wiki/.wz</string>
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<key>UTTypeDescription</key>
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<string>Warzone 2100 Multiplayer Mod File</string>
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<key>UTTypeConformsTo</key>
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<array>
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<string>net.wz2100.wz</string>
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</array>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>mod.wz</string>
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</array>
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</dict>
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</dict>
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<dict>
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<key>UTTypeIdentifier</key>
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<string>net.wz2100.wz.cam</string>
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<key>UTTypeReferenceURL</key>
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<string>http://developer.wz2100.net/wiki/.wz</string>
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<key>UTTypeDescription</key>
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<string>Warzone 2100 Campaign Mod File</string>
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<key>UTTypeConformsTo</key>
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<array>
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<string>net.wz2100.wz</string>
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</array>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>cam.wz</string>
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</array>
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</dict>
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</dict>
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<dict>
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<key>UTTypeIdentifier</key>
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<string>net.wz2100.wz.gmod</string>
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<key>UTTypeReferenceURL</key>
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<string>http://developer.wz2100.net/wiki/.wz</string>
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<key>UTTypeDescription</key>
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<string>Warzone 2100 Global Mod File</string>
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<key>UTTypeConformsTo</key>
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<array>
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<string>net.wz2100.wz</string>
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</array>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>gmod.wz</string>
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</array>
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</dict>
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</dict>
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<dict>
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<key>UTTypeIdentifier</key>
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<string>net.wz2100.wz.music</string>
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<key>UTTypeReferenceURL</key>
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<string>http://developer.wz2100.net/wiki/.wz</string>
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<key>UTTypeDescription</key>
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<string>Warzone 2100 Music Mod File</string>
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<key>UTTypeConformsTo</key>
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<array>
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<string>net.wz2100.wz</string>
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</array>
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<key>UTTypeTagSpecification</key>
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<dict>
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<key>public.filename-extension</key>
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<array>
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<string>music.wz</string>
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</array>
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</dict>
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</dict>
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</array>
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</array>
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</dict>
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</dict>
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</plist>
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</plist>
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone-2100-Karten/Mod-Datei"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone-2100-Karten/Mod-Datei"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
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"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
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@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
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"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
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"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
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||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
|
@ -8,4 +8,12 @@ CFBundleDisplayName = "Warzone 2100"; /* Name of the app bundle */
|
||||||
|
|
||||||
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
NSHumanReadableCopyright = "Copyright © 1999-2004 Eidos Interactive.\nCopyright © 2005-2010 The Warzone 2100 Project"; /* Copyright string */
|
||||||
|
|
||||||
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
"Warzone 2100 Map / Mod File" = "Warzone 2100 Map / Mod File"; /* Description of .wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Multiplayer Mod File" = "Warzone 2100 Multiplayer Mod File"; /* Description of .mod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Campaign Mod File" = "Warzone 2100 Campaign Mod File"; /* Description of .cam.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Global Mod File" = "Warzone 2100 Global Mod File"; /* Description of .gmod.wz files */
|
||||||
|
|
||||||
|
"Warzone 2100 Music Mod File" = "Warzone 2100 Music Mod File"; /* Description of .music.wz files */
|
Loading…
Reference in New Issue