* Add network primitives by Freddie Witherden <EvilGuru>

* Modify them slighly to use get/set functions for the package direction (instead of a global accessable to all files which forward declare it)
 * Add a NETfloat to the set of primitives
 * Modify NETstring to use strnlen1 instead of strnlen which is a GNU extension to the C library (strnlen1 has been copied from gettext 0.16.1 which is GPLv2+)
NB: rerun your buildsystems
NB2: Xcode requires an update

git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@2358 4a71c877-e1ca-e34f-864e-861f7616d084
master
Giel van Schijndel 2007-08-08 18:50:28 +00:00
parent 4213087057
commit 74e64738fa
10 changed files with 581 additions and 53 deletions

View File

@ -11,9 +11,9 @@ CLEANFILES = resource_parser.tab.h strres_parser.tab.h
noinst_LIBRARIES = libframework.a
noinst_HEADERS = configfile.h cursors.h cursors16.h debug.h fractions.h frame.h \
frameint.h frameresource.h input.h listmacs.h resly.h \
frameint.h frameresource.h input.h listmacs.h resly.h strnlen1.h \
strres.h strresly.h treap.h treapint.h trig.h types.h utf8.h
libframework_a_SOURCES = SDL_framerate.c configfile.c debug.c exceptionhandler.c \
frame.c frameresource.c input.c resource_lexer.lex.c resource_parser.tab.c \
strres.c strres_lexer.lex.c strres_parser.tab.c treap.c trig.c utf8.c
strnlen1.c strres.c strres_lexer.lex.c strres_parser.tab.c treap.c trig.c utf8.c

View File

@ -9,6 +9,7 @@ SRC=configfile.c \
input.c \
resource_parser.tab.c \
resource_lexer.lex.c \
strnlen1.c \
strres.c \
strres_parser.tab.c \
strres_lexer.lex.c \

43
lib/framework/strnlen1.c Normal file
View File

@ -0,0 +1,43 @@
/*
This file is part of Warzone 2100.
Find the length of STRING + 1, but scan at most MAXLEN bytes.
Copyright (C) 2005-2006 Free Software Foundation, Inc.
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
$Revision$
$Id$
$HeadURL$
*/
/* Specification. */
#include "strnlen1.h"
#include <string.h>
/* Find the length of STRING + 1, but scan at most MAXLEN bytes.
If no '\0' terminator is found in that many characters, return MAXLEN. */
/* This is the same as strnlen (string, maxlen - 1) + 1. */
size_t strnlen1(const char* string, size_t maxlen)
{
// Find the first NUL char
const char* end = memchr (string, '\0', maxlen);
if (end != NULL)
return end - string + 1;
else
return maxlen;
}

48
lib/framework/strnlen1.h Normal file
View File

@ -0,0 +1,48 @@
/*
This file is part of Warzone 2100.
Find the length of STRING + 1, but scan at most MAXLEN bytes.
Copyright (C) 2005-2006 Free Software Foundation, Inc.
Warzone 2100 is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
Warzone 2100 is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston,
MA 02110-1301, USA.
$Revision$
$Id$
$HeadURL$
*/
#ifndef __INCLUDED_LIB_FRAMEWORK_STRNLEN1_H__
#define __INCLUDED_LIB_FRAMEWORK_STRNLEN1_H__
#include <stddef.h>
#ifdef __cplusplus
extern "C" {
#endif
/* Find the length of STRING + 1, but scan at most MAXLEN bytes.
If no '\0' terminator is found in that many characters, return MAXLEN. */
/* This is the same as strnlen (string, maxlen - 1) + 1. */
extern size_t strnlen1 (const char* string, size_t maxlen);
#ifdef __cplusplus
}
#endif
#endif // __INCLUDED_LIB_FRAMEWORK_STRNLEN1_H__

View File

@ -65,6 +65,12 @@ static void NETallowJoining(void);
extern BOOL MultiPlayerJoin(UDWORD dpid); /* from src/multijoin.c ! */
extern BOOL MultiPlayerLeave(UDWORD dpid); /* from src/multijoin.c ! */
/*
* Network globals, these are part of the new network API
*/
NETMSG NetMsg;
static PACKETDIR NetDir;
// ////////////////////////////////////////////////////////////////////////
// Types
@ -221,14 +227,14 @@ static BOOL NET_recvMessage(NETBUFSOCKET* bs, NETMSG* pMsg)
return TRUE;
error:
if (bs->buffer_start != 0)
if (bs->buffer_start != 0)
{
static char* tmp_buffer = NULL;
char* buffer_start = bs->buffer + bs->buffer_start;
char* tmp;
// Create tmp buffer if necessary
if (tmp_buffer == NULL)
if (tmp_buffer == NULL)
{
tmp_buffer = (char*)malloc(NET_BUFFER_SIZE);
}
@ -271,9 +277,9 @@ static unsigned int NET_CreatePlayer(const char* name, unsigned int flags)
{
unsigned int i;
for (i = 1; i < MAX_CONNECTED_PLAYERS; ++i)
for (i = 1; i < MAX_CONNECTED_PLAYERS; ++i)
{
if (players[i].allocated == FALSE)
if (players[i].allocated == FALSE)
{
players[i].allocated = TRUE;
strcpy(players[i].name, name);
@ -859,7 +865,7 @@ BOOL NETrecv(NETMSG * pMsg)
return FALSE;
}
if (is_server)
if (is_server)
{
NETallowJoining();
}
@ -868,7 +874,7 @@ BOOL NETrecv(NETMSG * pMsg)
receive_message:
received = FALSE;
if (is_server)
if (is_server)
{
if (connected_bsocket[current] == NULL)
{
@ -877,29 +883,29 @@ receive_message:
received = NET_recvMessage(connected_bsocket[current], pMsg);
if (received == FALSE)
if (received == FALSE)
{
unsigned int i = current + 1;
if (socket_set == NULL
|| SDLNet_CheckSockets(socket_set, NET_READ_TIMEOUT) <= 0)
|| SDLNet_CheckSockets(socket_set, NET_READ_TIMEOUT) <= 0)
{
return FALSE;
}
for (;;)
for (;;)
{
if (connected_bsocket[i]->socket == NULL)
if (connected_bsocket[i]->socket == NULL)
{
// do nothing
}
else if (NET_fillBuffer(connected_bsocket[i], socket_set))
else if (NET_fillBuffer(connected_bsocket[i], socket_set))
{
// we received some data, add to buffer
received = NET_recvMessage(connected_bsocket[i], pMsg);
current = i;
break;
}
else if (connected_bsocket[i]->socket == NULL)
}
else if (connected_bsocket[i]->socket == NULL)
{
// check if we droped any players in the check above
unsigned int* message_dpid = (unsigned int*)(message.body);
@ -916,12 +922,12 @@ receive_message:
MultiPlayerLeave(i);
}
if (++i == MAX_CONNECTED_PLAYERS)
if (++i == MAX_CONNECTED_PLAYERS)
{
i = 0;
}
if (i == current+1)
if (i == current+1)
{
return FALSE;
}
@ -929,17 +935,17 @@ receive_message:
}
} else {
// we are a client
if (bsocket == NULL)
if (bsocket == NULL)
{
return FALSE;
} else {
received = NET_recvMessage(bsocket, pMsg);
if (received == FALSE)
if (received == FALSE)
{
if ( socket_set != NULL
&& SDLNet_CheckSockets(socket_set, NET_READ_TIMEOUT) > 0
&& NET_fillBuffer(bsocket, socket_set))
&& NET_fillBuffer(bsocket, socket_set))
{
received = NET_recvMessage(bsocket, pMsg);
}
@ -947,40 +953,40 @@ receive_message:
}
}
if (received == FALSE)
if (received == FALSE)
{
return FALSE;
}
else
else
{
size = pMsg->size + sizeof(pMsg->size) + sizeof(pMsg->type)
+ sizeof(pMsg->destination);
if (is_server == FALSE)
if (is_server == FALSE)
{
// do nothing
}
else if (pMsg->destination == NET_ALL_PLAYERS)
}
else if (pMsg->destination == NET_ALL_PLAYERS)
{
unsigned int j;
// we are the host, and have received a broadcast packet; distribute it
for (j = 0; j < MAX_CONNECTED_PLAYERS; ++j)
for (j = 0; j < MAX_CONNECTED_PLAYERS; ++j)
{
if ( j != current
&& connected_bsocket[j] != NULL
&& connected_bsocket[j]->socket != NULL)
&& connected_bsocket[j]->socket != NULL)
{
SDLNet_TCP_Send(connected_bsocket[j]->socket,
pMsg, size);
}
}
}
else if (pMsg->destination != NetPlay.dpidPlayer)
}
else if (pMsg->destination != NetPlay.dpidPlayer)
{
// message was not meant for us; send it further
if ( pMsg->destination < MAX_CONNECTED_PLAYERS
&& connected_bsocket[pMsg->destination] != NULL
&& connected_bsocket[pMsg->destination]->socket != NULL)
&& connected_bsocket[pMsg->destination]->socket != NULL)
{
debug(LOG_NET, "Reflecting message type %hhu to UDWORD %hhu", pMsg->type, pMsg->destination);
SDLNet_TCP_Send(connected_bsocket[pMsg->destination]->socket,
@ -1179,7 +1185,7 @@ void NETregisterServer(int state)
// ////////////////////////////////////////////////////////////////////////
// Host a game with a given name and player name. & 4 user game flags
static void NETallowJoining(void)
static void NETallowJoining(void)
{
unsigned int i;
UDWORD numgames = SDL_SwapBE32(1); // always 1 on normal server
@ -1189,12 +1195,12 @@ static void NETallowJoining(void)
NETregisterServer(1);
if (tmp_socket_set == NULL)
if (tmp_socket_set == NULL)
{
// initialize server socket set
// FIXME: why is this not done in NETinit()?? - Per
tmp_socket_set = SDLNet_AllocSocketSet(MAX_TMP_SOCKETS+1);
if (tmp_socket_set == NULL)
if (tmp_socket_set == NULL)
{
debug(LOG_ERROR, "NETallowJoining: Cannot create socket set: %s", SDLNet_GetError());
return;
@ -1204,11 +1210,11 @@ static void NETallowJoining(void)
if (SDLNet_CheckSockets(tmp_socket_set, NET_READ_TIMEOUT) > 0)
{
if (SDLNet_SocketReady(tcp_socket))
if (SDLNet_SocketReady(tcp_socket))
{
for (i = 0; i < MAX_TMP_SOCKETS; ++i)
for (i = 0; i < MAX_TMP_SOCKETS; ++i)
{
if (tmp_socket[i] == NULL)
if (tmp_socket[i] == NULL)
{
break;
}
@ -1217,7 +1223,7 @@ static void NETallowJoining(void)
SDLNet_TCP_AddSocket(tmp_socket_set, tmp_socket[i]);
if (SDLNet_CheckSockets(tmp_socket_set, 1000) > 0
&& SDLNet_SocketReady(tmp_socket)
&& SDLNet_TCP_Recv(tmp_socket[i], buffer, 5))
&& SDLNet_TCP_Recv(tmp_socket[i], buffer, 5))
{
if(strcmp(buffer, "list")==0)
{
@ -1233,10 +1239,10 @@ static void NETallowJoining(void)
return;
}
}
for(i = 0; i < MAX_TMP_SOCKETS; ++i)
for(i = 0; i < MAX_TMP_SOCKETS; ++i)
{
if ( tmp_socket[i] != NULL
&& SDLNet_SocketReady(tmp_socket[i]) > 0)
&& SDLNet_SocketReady(tmp_socket[i]) > 0)
{
int size = SDLNet_TCP_Recv(tmp_socket[i], &message, sizeof(NETMSG));
@ -1247,7 +1253,7 @@ static void NETallowJoining(void)
SDLNet_TCP_Close(tmp_socket[i]);
tmp_socket[i] = NULL;
}
else if (message.type == MSG_JOIN)
else if (message.type == MSG_JOIN)
{
int j;
@ -1272,10 +1278,10 @@ static void NETallowJoining(void)
message.size = 1;
// Send info about players to newcomer.
for (j = 0; j < MAX_CONNECTED_PLAYERS; ++j)
for (j = 0; j < MAX_CONNECTED_PLAYERS; ++j)
{
if ( players[j].allocated
&& dpid != players[j].id)
&& dpid != players[j].id)
{
message.body[0] = players[j].id;
NETsend(&message, dpid, TRUE);
@ -1286,7 +1292,7 @@ static void NETallowJoining(void)
message.body[0] = dpid;
NETbcast(&message, TRUE);
for (j = 0; j < MAX_CONNECTED_PLAYERS; ++j)
for (j = 0; j < MAX_CONNECTED_PLAYERS; ++j)
{
NETBroadcastPlayerInfo(j);
}
@ -1560,7 +1566,7 @@ BOOL NETjoinGame(UDWORD gameNumber, const char* playername)
{
NETrecv(&message);
if (message.type == MSG_ACCEPTED)
if (message.type == MSG_ACCEPTED)
{
NetPlay.dpidPlayer = message.body[0];
debug(LOG_NET, "NETjoinGame: I'm player %u", NetPlay.dpidPlayer);
@ -1585,6 +1591,15 @@ BOOL NETjoinGame(UDWORD gameNumber, const char* playername)
return FALSE;
}
void NETsetPacketDir(PACKETDIR dir)
{
NetDir = dir;
}
PACKETDIR NETgetPacketDir()
{
return NetDir;
}
/*!
* Set the masterserver name

View File

@ -26,6 +26,8 @@
#ifndef _netplay_h
#define _netplay_h
#include "nettypes.h"
// ////////////////////////////////////////////////////////////////////////
// Include this file in your game to add multiplayer facilities.
@ -67,6 +69,7 @@ typedef struct {
uint8_t type; // type of packet
uint8_t destination; // player to send to, or NET_ALL_PLAYERS
char body[MaxMsgSize];
BOOL status; // If the packet compiled or not (this is _not_ sent!)
} NETMSG;
#define AUDIOMSG 255 // an audio packet (special message);
@ -111,6 +114,8 @@ typedef struct {
extern NETPLAY NetPlay;
extern NETMSG NetMsg;
// ////////////////////////////////////////////////////////////////////////
// functions available to you.
extern BOOL NETinit(BOOL bFirstCall); //init(guid can be NULL)
@ -150,6 +155,9 @@ extern BOOL NETgetGlobalPlayerData(UDWORD dpid, void *pData, SDWORD *pSize);
extern BOOL NETsetLocalPlayerData(UDWORD dpid, void *pData, SDWORD size);
extern BOOL NETsetGlobalPlayerData(UDWORD dpid, void *pData, SDWORD size);
extern void NETsetPacketDir(PACKETDIR dir);
extern PACKETDIR NETgetPacketDir(void);
#include "netlog.h"
extern void NETsetMasterserverName(const char* hostname);

View File

@ -16,3 +16,356 @@
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Nettypes.c
*
* Contains the 'new' Network API functiosn for sending and receiving both
* low-level primitives and higher-level types.
*/
#include "lib/framework/wzglobal.h"
#include "lib/framework/strnlen1.h"
#include <string.h>
#ifdef WZ_OS_WIN
# include <winsock.h>
#else
# include <arpa/inet.h>
#endif
#include "../framework/frame.h"
#include "netplay.h"
#include "nettypes.h"
/*
* Begin & End functions
*/
/*
* Initialises the packet and sets the type of the packet to type
* FIXME: Use an enum for the packet type.
*/
void NETbegin(uint8_t type, PACKETDIR dir)
{
NETsetPacketDir(dir);
NetMsg.type = type;
NetMsg.size = 0;
NetMsg.status = TRUE;
// If encoding zero the message body and size
if (dir == PACKET_ENCODE)
{
memset(&NetMsg.body, '\0', MaxMsgSize);
}
}
/*
* Sends the packet, sending it to the player specified. If player is equal to
* NET_ALL_PLAYERS then the packet is, as expected, sent to everyone.
*/
BOOL NETend(uint8_t player)
{
assert(NETgetPacketDir() != PACKET_INVALID);
// If the packet is not being sent or failed to compile
if (NETgetPacketDir() != PACKET_ENCODE || !NetMsg.status)
{
return FALSE;
}
// We have sent the packet, so make it invalid (to prevent re-sending)
NETsetPacketDir(PACKET_INVALID);
// Send the packet, updating the send functions is on my todo list!
if (player == NET_ALL_PLAYERS)
{
return NETbcast(&NetMsg, TRUE);
}
else
{
return NETsend(&NetMsg, player, TRUE);
}
}
/*
* Primitive functions (ints and strings). Due to the lack of C++ and the fact
* that I hate macros this is a lot longer than it should be.
*/
BOOL NETint8_t(int8_t *ip)
{
int8_t *store = (int8_t *) &NetMsg.body[NetMsg.size];
// Make sure there is enough data/space left in the packet
if (sizeof(int8_t) + NetMsg.size > MaxMsgSize || !NetMsg.status)
{
return NetMsg.status = FALSE;
}
// 8-bit (1 byte) integers need no endian-swapping!
if (NETgetPacketDir() == PACKET_ENCODE)
{
*store = *ip;
}
else if (NETgetPacketDir() == PACKET_DECODE)
{
*ip = *store;
}
// Increment the size of the message
NetMsg.size += sizeof(int8_t);
return TRUE;
}
BOOL NETuint8_t(uint8_t *ip)
{
uint8_t *store = (uint8_t *) &NetMsg.body[NetMsg.size];
// Make sure there is enough data/space left in the packet
if (sizeof(uint8_t) + NetMsg.size > MaxMsgSize || !NetMsg.status)
{
return NetMsg.status = FALSE;
}
// 8-bit (1 byte) integers need no endian-swapping!
if (NETgetPacketDir() == PACKET_ENCODE)
{
*store = *ip;
}
else if (NETgetPacketDir() == PACKET_DECODE)
{
*ip = *store;
}
// Increment the size of the message
NetMsg.size += sizeof(uint8_t);
return TRUE;
}
BOOL NETint16_t(int16_t *ip)
{
int16_t *store = (int16_t *) &NetMsg.body[NetMsg.size];
// Make sure there is enough data/space left in the packet
if (sizeof(int16_t) + NetMsg.size > MaxMsgSize || !NetMsg.status)
{
return NetMsg.status = FALSE;
}
// Convert the integer into the network byte order (big endian)
if (NETgetPacketDir() == PACKET_ENCODE)
{
*store = htons(*ip);
}
else if (NETgetPacketDir() == PACKET_DECODE)
{
*ip = ntohs(*store);
}
// Increment the size of the message
NetMsg.size += sizeof(int16_t);
return TRUE;
}
BOOL NETuint16_t(uint16_t *ip)
{
uint16_t *store = (uint16_t *) &NetMsg.body[NetMsg.size];
// Make sure there is enough data/space left in the packet
if (sizeof(uint16_t) + NetMsg.size > MaxMsgSize || !NetMsg.status)
{
return NetMsg.status = FALSE;
}
// Convert the integer into the network byte order (big endian)
if (NETgetPacketDir() == PACKET_ENCODE)
{
*store = htons(*ip);
}
else if (NETgetPacketDir() == PACKET_DECODE)
{
*ip = ntohs(*store);
}
// Increment the size of the message
NetMsg.size += sizeof(uint16_t);
return TRUE;
}
BOOL NETint32_t(int32_t *ip)
{
int32_t *store = (int32_t *) &NetMsg.body[NetMsg.size];
// Make sure there is enough data/space left in the packet
if (sizeof(int32_t) + NetMsg.size > MaxMsgSize || !NetMsg.status)
{
return NetMsg.status = FALSE;
}
// Convert the integer into the network byte order (big endian)
if (NETgetPacketDir() == PACKET_ENCODE)
{
*store = htonl(*ip);
}
else if (NETgetPacketDir() == PACKET_DECODE)
{
*ip = ntohl(*store);
}
// Increment the size of the message
NetMsg.size += sizeof(int32_t);
return TRUE;
}
BOOL NETuint32_t(uint32_t *ip)
{
uint32_t *store = (uint32_t *) &NetMsg.body[NetMsg.size];
// Make sure there is enough data/space left in the packet
if (sizeof(uint32_t) + NetMsg.size > MaxMsgSize || !NetMsg.status)
{
return NetMsg.status = FALSE;
}
// Convert the integer into the network byte order (big endian)
if (NETgetPacketDir() == PACKET_ENCODE)
{
*store = htonl(*ip);
}
else if (NETgetPacketDir() == PACKET_DECODE)
{
*ip = ntohl(*store);
}
// Increment the size of the message
NetMsg.size += sizeof(uint32_t);
return TRUE;
}
BOOL NETfloat(float* fp)
{
/*
* NB: Not portable.
* This routine only works on machines with IEEE754 floating point numbers.
*/
#if !defined(__STDC_IEC_559__) \
&& !defined(__m68k__) && !defined(__sparc__) && !defined(__i386__) \
&& !defined(__mips__) && !defined(__ns32k__) && !defined(__alpha__) \
&& !defined(__arm__) && !defined(__ppc__) && !defined(__ia64__) \
&& !defined(__arm26__) && !defined(__sparc64__) && !defined(__amd64__)
# error "this platform hasn't been confirmed to support IEEE754 floating point numbers"
#endif
// IEEE754 floating point numbers can be treated the same as 32bit integers
// with regards to endian conversion
STATIC_ASSERT(sizeof(float) == sizeof(int32_t));
return NETint32_t((int32_t*) fp);
}
BOOL NETbool(BOOL *bp)
{
// Bools are converted to uint8_ts
uint8_t tmp = (uint8_t) *bp;
NETuint8_t(&tmp);
// If we are decoding and managed to extract the value set it
if (NETgetPacketDir() == PACKET_DECODE && NetMsg.status)
{
*bp = (BOOL) tmp;
}
return NetMsg.status;
}
/*
* NETnull should be used to either add 4 bytes of padding to a message, or to
* discard 4 bytes of data from a message.
*/
BOOL NETnull ()
{
uint32_t zero = 0;
return NETuint32_t(&zero);
}
BOOL NETstring(char *str, uint16_t maxlen)
{
/*
* Strings sent over the network are prefixed with their length, sent as an
* unsigned 16-bit integer.
*/
// Work out the length of the string if we are encoding
uint16_t len = (NETgetPacketDir() == PACKET_ENCODE) ? strnlen1(str, maxlen) : 0;
char *store;
// Add/fetch the length from the packet
NETuint16_t(&len);
// Map store to the message buffer
store = (char *) &NetMsg.body[NetMsg.size];
// Make sure there is enough data/space left in the packet
if (len + NetMsg.size > MaxMsgSize || !NetMsg.status)
{
return NetMsg.status = FALSE;
}
if (NETgetPacketDir() == PACKET_ENCODE)
{
memcpy(store, str, len);
}
else if (NETgetPacketDir() == PACKET_DECODE)
{
memcpy(str, store, len);
}
// Increment the size of the message
NetMsg.size += sizeof(len) + len;
return TRUE;
}
static void NETcoder(PACKETDIR dir)
{
char str[100];
char *original = "THIS IS A TEST STRING";
BOOL b = TRUE;
uint32_t u32 = 32;
uint16_t u16 = 16;
uint8_t u8 = 8;
int32_t i32 = -32;
int16_t i16 = -16;
int8_t i8 = -8;
strcpy(str, original);
NETbegin(0, dir);
NETbool(&b); assert(b == TRUE);
NETuint32_t(&u32); assert(u32 == 32);
NETuint16_t(&u16); assert(u16 == 16);
NETuint8_t(&u8); assert(u8 == 8);
NETint32_t(&i32); assert(i32 == -32);
NETint16_t(&i16); assert(i16 == -16);
NETint8_t(&i8); assert(i8 == -8);
NETstring(str, 99); assert(strncmp(str, original, 99) == 0);
NETend(0);
}
void NETtest()
{
NETMSG cmp;
memset(&cmp, 0, sizeof(cmp));
memset(&NetMsg, 0, sizeof(NetMsg));
NETcoder(PACKET_ENCODE);
memcpy(&cmp, &NetMsg, sizeof(cmp));
NETcoder(PACKET_DECODE);
ASSERT(memcmp(&cmp, &NetMsg, sizeof(cmp)) == 0, "nettypes unit test failed");
}

View File

@ -16,9 +16,44 @@
along with Warzone 2100; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
*/
/*
* Nettypes.h
*
*/
#ifndef __INCLUDE_LIB_NETPLAY_NETTYPES_H__
#define __INCLUDE_LIB_NETPLAY_NETTYPES_H__
#include "netplay.h"
#endif //__INCLUDE_LIB_NETPLAY_NETTYPES_H__
typedef enum packetDirectionEnum
{
PACKET_ENCODE,
PACKET_DECODE,
PACKET_INVALID
} PACKETDIR;
void NETbegin(uint8_t type, PACKETDIR dir);
BOOL NETend(uint8_t player);
BOOL NETint8_t(int8_t *ip);
BOOL NETuint8_t(uint8_t *ip);
BOOL NETint16_t(int16_t *ip);
BOOL NETuint16_t(uint16_t *ip);
BOOL NETint32_t(int32_t *ip);
BOOL NETuint32_t(uint32_t *ip);
BOOL NETbool(BOOL *bp);
BOOL NETnull(void);
BOOL NETstring(char *str, uint16_t maxlen);
#define NETenum(enumPtr) \
{ \
int32_t _val = (NETgetPacketDir() == PACKET_ENCODE) ? *(enumPtr) : 0; \
\
NETint32_t(&_val); \
\
*(enumPtr) = _val; \
}
void NETtest();
#endif

View File

@ -36,24 +36,34 @@
<Add option="-Wall" />
<Add option="-Werror-implicit-function-declaration" />
<Add option="-std=gnu99" />
<Add option='-DVERSION=\\&quot;TRUNK\\&quot;' />
<Add option='-DLOCALEDIR=\\&quot;\\&quot;' />
<Add option='-DPACKAGE=\\&quot;warzone2100\\&quot;' />
<Add option='-DVERSION=\&quot;TRUNK-r2026\&quot;' />
<Add option='-DLOCALEDIR=\&quot;\&quot;' />
<Add option='-DPACKAGE=\&quot;warzone2100\&quot;' />
<Add option="-DWIN32" />
<Add option="-DYY_STATIC" />
<Add directory="." />
<Add directory="C:\devpkg\include" />
</Compiler>
<Linker>
<Add library="mingw32" />
<Add library="SDLmain" />
<Add library="physfs" />
<Add library="png" />
<Add library="m" />
<Add library="z" />
<Add library="SDL" />
<Add library="pthread" />
<Add library="gdi32" />
<Add library="SDL_net" />
<Add library="GL" />
<Add library="GLU" />
<Add library="openal" />
<Add library="opengl32" />
<Add library="glu32" />
<Add library="openal32" />
<Add library="vorbisfile" />
<Add library="vorbis" />
<Add library="ogg" />
<Add library="dbghelp" />
<Add library="winmm" />
<Add library="wsock32" />
<Add library="glc32" />
<Add directory="C:\devpkg\lib" />
</Linker>
<Unit filename="lib/framework/SDL_framerate.c">
<Option compilerVar="CC" />
@ -106,6 +116,10 @@
<Option weight="10" />
<Option compiler="gcc" use="1" buildCommand="bison -y -d -olib/framework/resource_parser.tab.c $file\n$compiler $options $includes -c lib/framework/resource_parser.tab.c -o $object" />
</Unit>
<Unit filename="lib/framework/strnlen1.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="lib/framework/strnlen1.h" />
<Unit filename="lib/framework/strres.c">
<Option compilerVar="CC" />
</Unit>
@ -866,6 +880,9 @@
<Option compilerVar="CC" />
</Unit>
<Unit filename="src/wrappers.h" />
<Unit filename="win32\warzone2100.rc">
<Option compilerVar="WINDRES" />
</Unit>
<Extensions>
<code_completion />
</Extensions>

View File

@ -239,6 +239,10 @@
RelativePath="..\lib\framework\SDL_framerate.c"
>
</File>
<File
RelativePath="..\lib\framework\strnlen1.c"
>
</File>
<File
RelativePath="..\lib\framework\strres.c"
>
@ -1280,6 +1284,10 @@
RelativePath="..\lib\framework\frameresource.h"
>
</File>
<File
RelativePath="..\lib\framework\strnlen1.h"
>
</File>
<File
RelativePath="..\lib\framework\utf8.h"
>