Load the new terrain textures when going from cam1->cam2 or cam2->cam3. This fixes bug #299.
git-svn-id: svn+ssh://svn.gna.org/svn/warzone/trunk@6831 4a71c877-e1ca-e34f-864e-861f7616d084master
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811bb12786
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73d4569733
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@ -12,6 +12,14 @@ file TEXPAGE "page-6-features-urban.png"
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file TEXPAGE "page-7-barbarians-urban.png"
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file TEXPAGE "page-8-player-buildings-bases-urban.png"
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file TEXPAGE "page-9-player-buildings-bases-urban.png"
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/* These come from ../vidmem2.wrf */
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file TEXPAGE "page-25-sky-urban.png"
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file TEXPAGE "page-47-tiles.png"
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file TEXPAGE "page-49-dirt.png"
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file TEXPAGE "page-51-debris.png"
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file TEXPAGE "page-52-plants-on-rock.png"
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file TEXPAGE "page-80-water-1.png"
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file TEXPAGE "page-81-water-2.png"
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directory "stats/research/cam2"
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file RESCH "research.txt"
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@ -12,6 +12,19 @@ file TEXPAGE "page-6-features-rockies.png"
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file TEXPAGE "page-7-barbarians-kevlar.png"
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file TEXPAGE "page-8-player-buildings-bases-rockies.png"
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file TEXPAGE "page-9-player-buildings-bases-rockies.png"
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/* These come from ../vidmem3.wrf */
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file TEXPAGE "page-25-sky-urban.png"
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file TEXPAGE "page-42-rock.png"
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file TEXPAGE "page-46-cliff.png"
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file TEXPAGE "page-49-dirt.png"
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file TEXPAGE "page-54-snow-grass.png"
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file TEXPAGE "page-55-grass.png"
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file TEXPAGE "page-56-gravel.png"
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file TEXPAGE "page-57-snow.png"
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file TEXPAGE "page-58-snow-gravel.png"
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file TEXPAGE "page-47-tiles.png"
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file TEXPAGE "page-80-water-1.png"
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file TEXPAGE "page-81-water-2.png"
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directory "stats/research/cam3"
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file RESCH "research.txt"
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@ -32,6 +32,7 @@ file TEXPAGE "page-21-fx.png"
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file TEXPAGE "page-22-fx.png"
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file TEXPAGE "page-23-fx.png"
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file TEXPAGE "page-24-fx.png"
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/* When you change these, also update cam2/cam2change.wrf */
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file TEXPAGE "page-25-sky-urban.png"
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file TEXPAGE "page-47-tiles.png"
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file TEXPAGE "page-49-dirt.png"
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@ -32,6 +32,7 @@ file TEXPAGE "page-21-fx.png"
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file TEXPAGE "page-22-fx.png"
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file TEXPAGE "page-23-fx.png"
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file TEXPAGE "page-24-fx.png"
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/* When you change these, also update cam3/cam3change.wrf */
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file TEXPAGE "page-25-sky-urban.png"
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file TEXPAGE "page-42-rock.png"
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file TEXPAGE "page-46-cliff.png"
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@ -1157,6 +1157,11 @@ BOOL campaignReset(void)
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debug(LOG_MAIN, "campaignReset");
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gwShutDown();
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mapShutdown();
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shutdownTerrain();
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// when the terrain textures are reloaded we need to reset the radar
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// otherwise it will end up as a terrain texture somehow
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ShutdownRadar();
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InitRadar();
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return true;
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}
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