Remove multiplayer stats files that are identical in single player.
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d289598813
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; Section headers in brackets [...] is system ID of brain items. This IDs should be unique.
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; name <string> Verbose name
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; designable <1|0> Whether appears in design screen
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; buildPower <integer> Price to build
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; buildPoints <integer> The build points affects time to build. Build time = buildpoints/factory buildpoints per second
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; weight <integer> Weight of weapon; may affect droid speed
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; maxDroids <integer> Positive integer
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; maxDroidsMult <integer> Positive integer
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; turret <ID for weapons> Key
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[ZNULLBRAIN]
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turret = ZNULLWEAPON
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name = "ZNULLBRAIN"
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[CommandBrain01]
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maxDroids = 6
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maxDroidsMult = 2
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turret = CommandTurret1
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designable = 1
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name = Command Turret
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File diff suppressed because it is too large
Load Diff
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; Section headers in brackets [...] is system ID of terraintable items. This IDs should be unique.
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; speedFactor <comma-separated list> List of modifiers for propulsion (number of items should be same as number of propulsion)
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[0]
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speedFactor = 100,100,100,150,250,100,100
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[1]
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speedFactor = 100,100,100,80,250,100,100
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[2]
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speedFactor = 80,100,100,150,250,100,100
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[3]
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speedFactor = 80,90,100,100,250,100,80
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[4]
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speedFactor = 100,100,100,80,250,100,100
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[5]
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speedFactor = 80,100,100,50,250,100,90
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[6]
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speedFactor = 150,120,100,150,250,100,135
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[7]
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speedFactor = 60,60,60,150,250,100,60
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[8]
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speedFactor = 60,60,60,80,250,100,60
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[9]
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speedFactor = 80,80,100,80,250,100,50
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[10]
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speedFactor = 70,90,100,150,250,100,80
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[11]
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speedFactor = 60,100,75,80,250,100,80
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