Change ping 'traffic light' detectors to more realistic values that more accurately show what kind of a connection they have compared to you.
low pings (green light) is from 0-200 (was 0-600!) medium pings (yellow light) is from 400-1000 (was 600-1200!) high pings (red light) is from 1000-2000. (was 1200-2000) git-svn-id: https://warzone2100.svn.sourceforge.net/svnroot/warzone2100/trunk@8323 4a71c877-e1ca-e34f-864e-861f7616d084master
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18bd672df9
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736ed03857
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@ -101,9 +101,9 @@ extern UBYTE bDisplayMultiJoiningStatus; // draw load progress?
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#define CAMPAIGNTEMPLATES 5
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#define PING_LO 0 // this ping is kickin'.
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#define PING_MED 600 // this ping is crusin'.
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#define PING_HI 1200 // this ping is crawlin'.
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#define PING_LIMIT 2000 // if ping is bigger than this, then worry and panic.
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#define PING_MED 200 // this ping is crawlin'
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#define PING_HI 400 // this ping just plain sucks :P
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#define PING_LIMIT 1000 // if ping is bigger than this, then worry and panic.
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#define LEV_LOW 400 // how many points to allocate for res levels???
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#define LEV_MED 700
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